Mob Entertainment

Gameplay Programmer, Unreal, Flecs

Mob Entertainment

contract

Posted on:

Origin:  • 🇺🇸 United States

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Job Level

Mid-LevelSenior

About the role

  • Join Mob Entertainment on a contract basis to help develop the next release and expand the Poppy Playtime franchise.
  • Develop gameplay features using Unreal Engine 5 and FLECS ECS architecture.
  • Implement and optimize entity behaviors, AI interactions, movement systems, and state management within FLECS.
  • Support core gameplay mechanics and ensure integration with procedural and systemic design goals.
  • Debug, optimize, and polish gameplay systems for performance stability and maintainability.
  • Collaborate closely with Lead Engineer, Designers, engineers, and artists to resolve technical challenges.
  • Contribute to Unreal Engine Blueprint and C++ scripting to implement gameplay logic.
  • Provide technical support for debugging physics, animation interactions, and overall system performance.
  • Document technical findings, best practices, and solutions for team knowledge-sharing.

Requirements

  • Proficiency in Unreal Engine 5 (Blueprints & C++).
  • Experience with FLECS (Entity Component System) and its integration in UE5.
  • Strong understanding of gameplay programming concepts, including AI behaviors, event-driven systems, and entity-state management.
  • Experience debugging and optimizing gameplay systems to maintain high performance.
  • Familiarity with source control workflows (Git, Perforce, etc.).
  • Strong problem-solving and communication skills, with the ability to work in a fast-paced, collaborative environment.
  • Ability to meet deadlines while maintaining high-quality standards in code and implementation.