Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms
Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks
Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets
Build and evolve profiling tools, telemetry systems, and diagnostic frameworks for mobile optimization
Refactor complex gameplay code for clarity, modularity, and performance
Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices
Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals
Contribute to the long-term Unity architecture and client scalability strategy across titles
Requirements
Deep hands-on experience building and optimizing Unity (C#) game clients at scale
Expertise in mobile performance optimization, including CPU/GPU profiling, memory management, and asset streaming
Advanced proficiency in data-oriented design (ECS, DOTS) and multithreaded programming
Strong understanding of Unity rendering pipelines, Burst Compiler, and Job System
Proven ability to debug complex, cross-system issues in live mobile environments
Experience shipping or maintaining mobile or cross-platform Unity titles
Track record of mentoring engineers and improving development efficiency
Excellent communication skills and ability to influence cross-discipline technical decisions.
Benefits
There are many reasons to join us, but here are a few:
We strongly believe we are changing how games studios operate and at the core of what we do is making great games that create a connected community
We're not just about making Games Where You Belong. We're also about building communities where our people belong. That's why Fortis is a thriving environment that celebrates diversity, embraces inclusivity, and fosters growth.
Build and grow with a seasoned team of accomplished talent who have left an impactful mark in their disciplines, both in and out of gaming.
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