Gunfire Games

Associate Gameplay Programmer

Gunfire Games

full-time

Posted on:

Origin:  • 🇺🇸 United States

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Salary

💰 $70,000 - $90,000 per year

Job Level

JuniorMid-Level

About the role

  • Assist in developing gameplay systems using C++ and Unreal Blueprints, following design documentation and technical guidance from senior developers.
  • Collaborate closely with designers, artists, and animators to implement features that support engaging and responsive gameplay.
  • Help identify and fix bugs, troubleshoot gameplay issues, and contribute to performance optimization efforts.
  • Participate in prototyping and iteration of new mechanics, supporting gameplay experimentation and refinement based on team feedback.
  • Expand knowledge of Unreal Engine systems such as AI, animation, physics, and networking while applying best practices in gameplay programming.
  • Contribute to team meetings, sprint planning, and code reviews, sharing ideas and incorporating feedback to improve implementation quality.
  • Work within established development workflows, including source control, build systems, and task tracking tools, to ensure smooth production progress.
  • This position may initially be offered on a temp-to-hire basis.

Requirements

  • At a minimum, within a year of graduating with a bachelor’s degree in game development, computer science, software engineering, computer engineering, or a related focus.
  • Portfolio of game development projects (professional, academic, or personal) showcasing programming contributions and expertise.
  • Proficient in C++ with a solid understanding of object-oriented programming.
  • Some experience with Unreal Engine 4 or 5 (personal, academic, or internship projects are welcome).
  • Comfortable implementing features in Blueprint and collaborating closely with designers.
  • Strong communicator, eager to learn, and enjoy collaborating with others in a team setting.
  • Self-motivated, organized, and capable of taking initiative with support.
  • Based in the United States and legally authorized to work in the U.S.; employer is unable to sponsor visas.
  • Bonus XP (Not Required, But Nice to Have): professional game industry experience; experience on team projects or game jams; familiarity with Unreal Blueprints/visual scripting; interest in AI, animation systems, multiplayer replication, or character movement; experience developing for console platforms.