Bungie

Achievement Design Lead – Marathon Player

Bungie

full-time

Posted on:

Origin:  • 🇺🇸 United States • Washington

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Salary

💰 $151,000 - $180,000 per year

Job Level

Senior

About the role

  • Technical, creative, and team-oriented Design Lead responsible for driving creative and technical implementation of engagement and achievement features
  • Build a compelling Systems Feature roadmap for Player Achievement that details a clear relationship with all areas of design
  • Work closely with the M&M Leadership group and other Area Design Leads to chart Marathon’s systems roadmap and answer product goals
  • Drive design alignment and collaboration across creative disciplines, ensuring a holistic experience in relation to progression, economy, narrative, and core gameplay
  • Lead a small team to deliver systems, unblocking and empowering team members and leading collaboration with partner teams
  • Drive, coordinate, empower, and unblock Systems teams
  • Ensure the design team's work is achievable by guiding them to appropriately adjust scope based on technical realities
  • Work with the Leadership Team to set guidelines for implementation of the Marathon IP via the extraction shooter genre
  • Support cross-discipline teams to understand and execute on what is best for the game
  • Maintain Marathon IP quality and consistency by employing strong player experience design principles
  • Lead communication of the “why” behind systems design decisions to your small team
  • Own features and develop design decisions with partner teams

Requirements

  • Previous experience as a Systems Design Lead or Systems Designer on a AAA or large-scale game
  • Experience designing, documenting, and building player engagement game systems, ideally including progressions, quests and objective work, elder game, and achievement systems
  • Intuitive understanding of what motivates player behavior and engagement, and why players seek challenge and progression
  • Excitement for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, no matter where they are
  • Ability to creatively align with the team and then take initiative locally and externally
  • Social intelligence, great interpersonal skills, and empathy for creative teams
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
  • (Nice-to-have) Experience designing features in an extraction genre or competitive shooter
  • (Nice-to-have) Experience hiring, training, and managing other Designers
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