Salary
💰 $151,000 - $180,000 per year
About the role
- Technical, creative, and team-oriented Design Lead responsible for driving creative and technical implementation of engagement and achievement features
- Build a compelling Systems Feature roadmap for Player Achievement that details a clear relationship with all areas of design
- Work closely with the M&M Leadership group and other Area Design Leads to chart Marathon’s systems roadmap and answer product goals
- Drive design alignment and collaboration across creative disciplines, ensuring a holistic experience in relation to progression, economy, narrative, and core gameplay
- Lead a small team to deliver systems, unblocking and empowering team members and leading collaboration with partner teams
- Drive, coordinate, empower, and unblock Systems teams
- Ensure the design team's work is achievable by guiding them to appropriately adjust scope based on technical realities
- Work with the Leadership Team to set guidelines for implementation of the Marathon IP via the extraction shooter genre
- Support cross-discipline teams to understand and execute on what is best for the game
- Maintain Marathon IP quality and consistency by employing strong player experience design principles
- Lead communication of the “why” behind systems design decisions to your small team
- Own features and develop design decisions with partner teams
Requirements
- Previous experience as a Systems Design Lead or Systems Designer on a AAA or large-scale game
- Experience designing, documenting, and building player engagement game systems, ideally including progressions, quests and objective work, elder game, and achievement systems
- Intuitive understanding of what motivates player behavior and engagement, and why players seek challenge and progression
- Excitement for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, no matter where they are
- Ability to creatively align with the team and then take initiative locally and externally
- Social intelligence, great interpersonal skills, and empathy for creative teams
- Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
- (Nice-to-have) Experience designing features in an extraction genre or competitive shooter
- (Nice-to-have) Experience hiring, training, and managing other Designers