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UI/UX Engineer

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contract

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Location: Florida, South Carolina • 🇺🇸 United States

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Job Level

Mid-LevelSenior

About the role

  • Design and develop user interface (UI) frameworks and user experiences (UX) for AAA-quality games and applications.
  • Collaborate with design, art, and engineering teams to create intuitive, responsive, and visually appealing interfaces optimized for PC, console, mobile, and AR/VR platforms.
  • Translate wireframes, prototypes, and design concepts into functional UI/UX features.
  • Implement telemetry to gather data on user interactions and use analytics to refine and optimize UI/UX design.
  • Optimize UIs for various input methods, including mouse/keyboard, controller, touch devices, and AR/VR interactions.
  • Ensure seamless integration between UI elements and gameplay features, maintaining consistency and fluidity across the user journey.
  • Work closely with backend, engine, and build teams to package and stream UI/UX content effectively.
  • Monitor, debug, and improve UI/UX implementations to maintain exceptional user experiences.

Requirements

  • Strong knowledge of computer science fundamentals and proficiency in C++; fluency in C# is a plus.
  • Proven experience designing and implementing real-time UI/UX systems for AAA games or applications.
  • Familiarity with interaction design, usability principles, and user-centered design methodologies.
  • Familiarity with computer graphics pipelines and linear algebra.
  • Experience with Unreal Engine Slate and UMG is highly desired.
  • Web UI development experience is a plus.
  • Experience creating and optimizing UI/UX for various platforms, including console, mobile, and AR/VR.
  • Knowledge of telemetry tools for tracking user behavior and analyzing UX performance.
  • Must have contributed to at least one shipped AAA title.
  • A deep passion for crafting exceptional user experiences that elevate gameplay and engagement.
  • Experience with VR/AR interface design and development (preferred).
  • Strong visual design skills, with a focus on typography, layout, and color theory (preferred).
  • Familiarity with Agile development practices and iterative design processes (preferred).