
UI/UX Engineer
Side
contract
Posted on:
Location: Florida, South Carolina • 🇺🇸 United States
Visit company websiteJob Level
Mid-LevelSenior
About the role
- Design and develop user interface (UI) frameworks and user experiences (UX) for AAA-quality games and applications.
- Collaborate with design, art, and engineering teams to create intuitive, responsive, and visually appealing interfaces optimized for PC, console, mobile, and AR/VR platforms.
- Translate wireframes, prototypes, and design concepts into functional UI/UX features.
- Implement telemetry to gather data on user interactions and use analytics to refine and optimize UI/UX design.
- Optimize UIs for various input methods, including mouse/keyboard, controller, touch devices, and AR/VR interactions.
- Ensure seamless integration between UI elements and gameplay features, maintaining consistency and fluidity across the user journey.
- Work closely with backend, engine, and build teams to package and stream UI/UX content effectively.
- Monitor, debug, and improve UI/UX implementations to maintain exceptional user experiences.
Requirements
- Strong knowledge of computer science fundamentals and proficiency in C++; fluency in C# is a plus.
- Proven experience designing and implementing real-time UI/UX systems for AAA games or applications.
- Familiarity with interaction design, usability principles, and user-centered design methodologies.
- Familiarity with computer graphics pipelines and linear algebra.
- Experience with Unreal Engine Slate and UMG is highly desired.
- Web UI development experience is a plus.
- Experience creating and optimizing UI/UX for various platforms, including console, mobile, and AR/VR.
- Knowledge of telemetry tools for tracking user behavior and analyzing UX performance.
- Must have contributed to at least one shipped AAA title.
- A deep passion for crafting exceptional user experiences that elevate gameplay and engagement.
- Experience with VR/AR interface design and development (preferred).
- Strong visual design skills, with a focus on typography, layout, and color theory (preferred).
- Familiarity with Agile development practices and iterative design processes (preferred).