
Junior Live Ops Artist
Hutch
full-time
Posted on:
Location Type: Hybrid
Location: London • United Kingdom
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Job Level
About the role
- Create engaging, impactful and high performing assets for in game live ops purposes which would include logos, icons, offers, splash screens and event panels to enhance player engagement
- Transfer key live ops initiatives into high quality player facing visuals
- Collaborate with Art, Product and Marketing teams, to ensure consistency in visual, messaging and branding across the game’s live ops content
- Help document design decisions and progression clearly, providing assets according to design briefs, focusing on message hierarchy and comfortable with conveying ideas to team members
- Maintain the art asset and implementation pipeline under the direction of the lead artist
- Ensure consistent and aligned asset specification, including naming conventions, hierarchies, resolutions, formats
- Prepare creative assets for outsourcers
- Collaborate with the licensing team to ensure assets adhere to guidelines and specifications
Requirements
- High quality visual art and design pieces within portfolio
- Experience in taking a concept from initial brief to final concept
- Excellent visual design skills (sense of proportion, layout, graphical form, typography, colour, composition and negative space)
- Excellent logo and iconography design skills
- Experience or interest in learning Unity with the ability to import assets
- An interest in working on cutting edge mobile games
- A desire to have a big impact within a small empowered team
- Effective communication skills
- Experience with Figma and Adobe Creative Cloud software including Illustrator
- Familiarity with AI tools and AI generated imagery
- **Bonus Points**
- At Hutch we have very varied roles, so we’d welcome any of the additional skills but it is not a requirement;
- Experience in Unity
- Experience in 2D digital raster or vector illustration
- Experience in VFX, 2D animation and motion graphics
- Experience with 3D art software such as Maya, Blender or Substance
- Experience with re branding and evolving existing IP’s
- Experience in working with 3rd party IP brand holders & licensing teams
- Experience in creating ASO, UA, Social assets
Benefits
- Hutch is now a 4-Day Work Week company*
- Flexible working hours
- Remote working 2 days per week
- Excellent salary
- Private health care
- Enhanced Maternity (18 weeks) and Paternity leave (6 weeks)
- Support to learn, develop and progress within Hutch
- Free snacks and drinks
- Social events, game launch parties, Thursday night drinks and much more
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
visual designlogo designiconography design2D digital illustrationVFX2D animationmotion graphics3D artASOUA
Soft Skills
effective communicationcollaborationdocumentationconcept developmentteamworkimpactful design