Architect and oversee scalable art pipelines across multiple projects, ensuring consistency, technical efficiency, and creative flexibility
Design and implement new tools and processes that accelerate iteration, improve workflow efficiency, and enhance collaboration between art, design, and engineering teams
Introduce and evaluate emerging technologies (e.g., procedural systems, AI-assisted pipelines, real-time rendering) to keep Fortis at the forefront of technical innovation
Mentor senior ICs, translating strategy into actionable tasks and fostering a culture of technical excellence and innovation
Facilitate cross-functional communication, aligning art, engineering, and production workflows to keep goals clear and achievable
Oversee multiple technical workflows simultaneously, balancing near-term production needs with long-term scalability
Elevate performance and visual quality through advanced optimization techniques for mobile platforms (e.g., draw calls, shaders, polycounts, overdraw)
Champion collaboration and knowledge sharing by modeling best practices and influencing cross-functional initiatives at the organizational level
Requirements
Extensive experience as a Technical Artist in game development, with expertise across Unity and DCC tools (Blender, Substance, Maya, Photoshop)
Proven track record of building and scaling cross-functional pipelines that serve multiple projects
Strong programming/scripting skills in C# and Python, with deep experience developing automation and pipeline tools
Mastery of mobile performance optimization and rendering pipelines (URP)