Ford Motor Company

VR Application Developer

Ford Motor Company

full-time

Posted on:

Origin:  • 🇮🇳 India

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Job Level

Mid-LevelSenior

Tech Stack

CloudUnity

About the role

  • Design, implement, and maintain VR training applications in Unity for target platforms (e.g., Meta Quest, PC VR, mobile VR)
  • Build robust Unity Editor tools, custom inspectors, and plugins (packages/UPM) that streamline content creation and reduce manual tasks for instructional designers
  • Create reusable systems and frameworks (interaction, locomotion, UI, event systems, data-driven scenarios, analytics hooks) to accelerate training content development
  • Optimize runtime performance (rendering, CPU, memory) and iterate on fidelity vs. performance tradeoffs for target hardware
  • Implement cross platform build pipelines and automated build/test workflows; manage build settings and platform-specific integrations
  • Integrate with external systems/APIs (LMS, analytics, telemetry, authentication, content management) and support content import pipelines (FBX, glTF)
  • Write clear technical documentation, sample scenes, and onboarding guides so non engineer authors can use tools with minimal ramp time
  • Mentor junior developers and collaborate closely with instructional designers, 3D artists, and QA to refine tools and workflows
  • Maintain code quality, unit/editor tests, and version control (Git/Perforce) best practices for reproducible builds and releases
  • Prototype and evaluate new XR tech (OpenXR, hand tracking, spatial anchors) that could improve training outcomes
  • Expected deliverables: Editor plugin(s) that automate scene/template creation, spawn/arrange assets, and configure training sequences; Reusable interaction framework; Packaged Unity assets (UPM) and sample scenes; Build pipeline scripts and documentation for one click builds; Onboarding guide + short tutorial videos

Requirements

  • Strong professional experience with Unity (5+ years preferred)
  • Advanced C# skills
  • Proven hands-on experience developing VR/AR applications (at least one shipped/production title or enterprise project)
  • Experience building Unity Editor tools, custom inspectors, editor windows, and packages (UPM or .unitypackage)
  • Familiarity with XR toolchains and SDKs: OpenXR, XR Interaction Toolkit, Oculus SDK, SteamVR, or platform-specific SDKs
  • Solid understanding of performance profiling and optimization in Unity (Unity Profiler, GPU/CPU, batching, memory)
  • Experience creating reusable content pipelines (asset import automation, ScriptableObjects, data-driven configuration)
  • Comfortable with version control (Git or Perforce), CI systems, and automated build pipelines
  • Strong problem solving, communication, and documentation skills; ability to translate product needs into tools non engineers can use
  • Shader/visuals experience (Shader Graph, HLSL) and knowledge of SRP (URP/HDRP) — highly desirable
  • Experience building distributable Unity packages and publishing assets to private registries or UPM — highly desirable
  • Knowledge of UX for VR and usability testing methodologies for training scenarios — highly desirable
  • Familiarity with 3D authoring tools (Blender, Maya) and asset optimization techniques — highly desirable
  • Experience integrating Learning Management Systems (SCORM, xAPI/Tin Can) or analytics platforms — highly desirable
  • Experience with multiplayer or cloud sync features for instructor-trainee scenarios — highly desirable
  • Bachelor’s degree in computer science or equivalent, Training development, Game Development, or related field (or equivalent work experience)
  • Portfolio/GitHub with relevant projects, sample tools, or published Unity assets
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