Tech Stack
JavaScriptPythonRayUnityVBA
About the role
- Organize and materialize 3D data assets in visualization software (ie Unreal, DeltaGen)
- Create/edit images within timely project deliverables with high accuracy
- QC outputs ensuring accurate visual representation of product models for reviews with key stakeholders
- Creative design artist with ability to produce high-quality, photorealistic renderings
- Skillfully optimize polygon counts to ensure seamless performance in various real-time applications and VR/AR.
- Develop, optimize, and automate rendering pipeline to streamline data and improve render speed
- Develop and support methodologies for effective integration, visualization, and dissemination of 3D data sources
- Design experiences, interactions, and applications that support effective collaboration within immersive environments
- Stay current with immersive technology and software development trends
- Develop process and technical documentation
Requirements
- Bachelor's degree in Computer Science, Graphic Arts, Engineering, Game Design/Development, or a similar field
- Minimum 2 years of professional/academic software development or engineering experience
- Knowledge of 3D modelling, texturing, lighting, shaders, rigging, material replication, and rendering
- Knowledge of Unreal
- Experience in one or more 3D modeling tools: Maya, Blender, 3DSMax, Photoshop, V-Ray, etc.
- Team-based software development, troubleshooting, and deployment
- Extended Reality (XR) application development
- Knowledge of CAD programs and data translation services
- Strong attention to detail and ability to work within delivery timelines
- Demonstrate superb communication, interpersonal, and organizational skills
- Comfortable with communicating at all levels in the company
- Autodesk VRED
- WebGL
- Arduino/Microcontrollers
- Experience in some/all the following: C#, C++, JS, Python, VBA
- Familiarity with 3D CAD applications, primarily CATIA
- Familiarity with PLM applications
- Familiarity with data translation software such as PiXYZ and Theorem
- Game engine performance optimization – 3D data decimation, LODs, data culling, etc.
- Have operated 3D printers and similar equipment
- Have Unity experience
- Have NVIDIA experience