Tech Stack
JavaJavaScriptPHPSQLUnity
About the role
- Join us as Junior Game Designer - Balancing on our F2P live games
- Support the design and tuning of gameplay systems that drive competition, strategic depth, and long-term progression
- Work alongside veteran designers, analysts, and product leads to ensure gameplay is fair, challenging, and monetization-friendly
- Balancing game systems such as unit stats, troop tiers, tech trees, battle outcomes, and resource generation
- Support the design and tuning of events, PvP systems, PvE challenges, and alliance features
- Use data, simulations, and live feedback to iterate on balance for both early- and late-game players
- Maintain and improve sheets for combat formulas, matchmaking parameters, and progression pacing
- Contribute to the implementation of new units, commanders, buildings, and tech upgrades with proper balance consideration
- Test balance changes and provide feedback on edge cases, dominant strategies, and potential exploits
- Assist in documenting and presenting balance updates to both internal teams and the community
Requirements
- Passion for strategy games (4X, real-time tactics, or turn-based), with knowledge of meta, counters, and pacing
- A strong analytical mindset with attention to fairness, competitive viability, and long-term engagement
- Proficiency in Excel/Google Sheets, with comfort in using complex formulas and balancing tools
- Basic understanding of free-to-play mechanics, power curves, and player progression systems
- Team player with clear communication and a willingness to learn from feedback and iteration
- Nice to Have: Experienced with modding or designing content for strategy games
- Nice to Have: Familiarity with balancing combat stats, economy systems, or tech trees
- Nice to Have: Knowledge of SQL or game analytics platforms
- Nice to Have: Exposure to Unity or game scripting tools