Design, prototype, and implement competitive multiplayer maps for first-person shooter gameplay in Unreal Engine 5.
Create compelling, balanced, and readable gameplay spaces that promote fair, tactical, and engaging encounters.
Block out and iterate on level geometry using UE5 tools such as, UE Modelling Tools, World Partition, Blueprints, and Data Layers to ensure fluid movement and strong spatial readability.
Implement and script level ingredients, objectives, and interactive elements (e.g., capture zones, respawn systems, dynamic elements) using Blueprints.
Conduct regular playtests, gather feedback from internal and external players, and iterate rapidly to refine balance, flow, and player engagement.
Requirements
3–5 years of professional level design experience in the video game industry, using Unreal Engine 4 or 5.
Proven ability to design, build, and iterate on game levels from blockout to final polish.
Deep understanding of first-person shooter mechanics, including weapon ranges, line-of-sight design, player movement, cover systems, and spawn logic.
Strong knowledge of competitive balance, flow, timing, and readability principles in PvP map design.
Experience with metrics-based design and data-informed iteration.
Proficiency in Unreal Engine 5.
Experience with source control systems (Perforce) and collaborative workflows.
Excellent communication and teamwork skills — able to interpret gameplay goals and translate them into compelling level experiences.
Fluent English communication (written and verbal).
Benefits
Unlimited Flexible Time Off
28 paid holidays each year
In-house training opportunities
Independent study support
Conference attendance
Higher education opportunities
Applicant Tracking System Keywords
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