Xsolla

Level Designer

Xsolla

contract

Posted on:

Location Type: Hybrid

Location: Berlin • 🇩🇪 Germany

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Job Level

Mid-LevelSenior

About the role

  • Design, prototype, and implement competitive multiplayer maps for first-person shooter gameplay in Unreal Engine 5.
  • Create compelling, balanced, and readable gameplay spaces that promote fair, tactical, and engaging encounters.
  • Block out and iterate on level geometry using UE5 tools such as, UE Modelling Tools, World Partition, Blueprints, and Data Layers to ensure fluid movement and strong spatial readability.
  • Implement and script level ingredients, objectives, and interactive elements (e.g., capture zones, respawn systems, dynamic elements) using Blueprints.
  • Conduct regular playtests, gather feedback from internal and external players, and iterate rapidly to refine balance, flow, and player engagement.

Requirements

  • 3–5 years of professional level design experience in the video game industry, using Unreal Engine 4 or 5.
  • Proven ability to design, build, and iterate on game levels from blockout to final polish.
  • Deep understanding of first-person shooter mechanics, including weapon ranges, line-of-sight design, player movement, cover systems, and spawn logic.
  • Strong knowledge of competitive balance, flow, timing, and readability principles in PvP map design.
  • Experience with metrics-based design and data-informed iteration.
  • Proficiency in Unreal Engine 5.
  • Experience with source control systems (Perforce) and collaborative workflows.
  • Excellent communication and teamwork skills — able to interpret gameplay goals and translate them into compelling level experiences.
  • Fluent English communication (written and verbal).
Benefits
  • Unlimited Flexible Time Off
  • 28 paid holidays each year
  • In-house training opportunities
  • Independent study support
  • Conference attendance
  • Higher education opportunities

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
level designgame designUnreal Engine 5Unreal Engine 4Blueprintsmetrics-based designdata-informed iterationfirst-person shooter mechanicscompetitive balancespatial readability
Soft skills
communicationteamworkfeedback gatheringiterationinterpretation of gameplay goals
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