About the role
- Define motion tokens: duration, easing curves, delays, and reusable presets (e.g. transition-short, easing-emphasized).
- Align tokens with engineering feasibility (web + mobile).
- Create system-level motion principles (intentional, authentic, inclusive, grounded).
- Document when to use motion and when not to.
- Define accessibility standards (reduced motion, alternatives).
- Translate principles into patterns for components and interactions (e.g. overlays, toasts, navigation, micro-feedback).
- Provide Figma prototypes and animation examples for designers.
- Partner with engineers to ensure tokens and guidelines are implementable.
- Run short workshops/reviews so our team can confidently apply motion after the contract ends.
Requirements
- Has built motion systems at scale (design system or major product).
- Fluent in both design & engineering language.
- Can work hands-on (tokens, animations, Figma libraries) while also setting strategy.
- Comfortable teaching and enabling a team to continue the work.
- Competitive salary
- Flexible working hours
- Professional development opportunities
- Short Term Contract with possibility of extension
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
motion tokensanimation principlesaccessibility standardsdesign systemsFigmacomponent patternsinteraction designweb developmentmobile developmentprototyping
Soft skills
collaborationteachingstrategy settingcommunicationteam enablingworkshop facilitationdocumentationproblem-solvingadaptabilityleadership