Salary
💰 $50 - $75 per hour
About the role
- Create environment assets with lifelike realism optimized for Unreal Engine 5 real-time performance (Nanite, Lumen, Virtual Shadow Maps, Hardware Raytracing).
- Breakdown real-life liminal spaces into modular assets that can be constructed to create explorable in-game environments.
- Build modular kits, trim sheets, decals, and master materials designed for procedural placement and efficient world-building.
- Implement lighting and material setups that reinforce the game’s mood and tone.
- Collaborate with design and technical teams to ensure environmental assets meet gameplay and performance requirements.
- Participate in internal art reviews and provide constructive feedback to maintain consistency across the project.
- Ensure all work aligns with the project’s established visual and technical guidelines.
Requirements
- 3+ years of professional experience as an Environment Artist in game development.
- Strong portfolio demonstrating realistic or atmospheric 3D environments, including examples of procedural generation or tool-assisted world-building.
- Proficiency with Unreal Engine 5, Substance 3D Painter/Designer, Maya or Blender, and Photoshop.
- Expertise in creating assets utilizing Nanite, Virtual Textures, and Hardware Raytracing.
- Experience with modular asset workflows and real-time performance optimization.
- Strong grasp of composition, lighting, scale, and color theory.
- Excellent communication skills and a collaborative mindset.
- Passion for environmental storytelling and atmospheric world-building.
- Flexible remote or hybrid work arrangements
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
environment asset creationmodular asset workflowsreal-time performance optimizationprocedural generationlighting setupsmaterial setupscompositioncolor theory3D modelingatmospheric world-building
Soft skills
excellent communicationcollaborative mindsetconstructive feedbackartistic consistency