Develop solutions that integrate with the existing product
Collaborate with the CG team to align graphical/art demands
Propose additions to the product without rebuilding projects from scratch
Understand product requirements and rules
Requirements
Adaptability to existing projects
Experience with VR and/or Mobile
Adaptability to different “styles” (architectures) of code within the same project
Understanding of product requirements / product rules to be respected
Understanding of technical limitations (not only due to technologies such as Mobile and VR but also due to our products — e.g., the high graphical demand of the anatomical atlas in real time)
Additive working approach (proposing solutions that integrate with our existing product without relying on rebuilding the project from scratch to meet large demands)
Technical seniority—at least enough to understand what we already have and build new solutions on top of it
Basic to intermediate 3D knowledge (meshes, materials, textures) to facilitate communication with our CG team
Experience or affinity with “serious games,” simulators, or non-entertainment applications
Benefits
Hybrid: two days in the office
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
VRMobile3D knowledgemeshesmaterialstexturestechnical seniorityadditive working approachproduct requirementsproduct rules