The Walt Disney Company

Lead Technical Artist

The Walt Disney Company

full-time

Posted on:

Location Type: Remote

Location: UtahUnited States

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Salary

💰 $130,800 - $167,400 per year

Job Level

About the role

  • Lead by example in designing, authoring, and implementing complex, high-performance, and visually stunning real-time shaders and materials within a game engine such as Unreal Engine.
  • Drive the look development and final aesthetic quality for key characters, props, and environments, ensuring consistency with the Art Director’s vision.
  • Profile and optimize existing and new shaders to meet demanding performance and memory budgets across all target platforms without compromising visual fidelity.
  • Act as a key resource on Physically Based Rendering (PBR) principles, material calibration, and texture authoring best practices.
  • Identify bottlenecks in the art production pipeline related to materials, texturing, and shading, and proactively develop robust solutions.
  • Write and maintain tools/scripts to automate material assignment, streamline shader iteration, and improve artist workflows.
  • Collaborate directly with Graphics Engineers to research and integrate new rendering features and techniques into the production pipeline.

Requirements

  • 7+ years of experience in game development, film, AR/VR, immersive entertainment, or related fields.
  • Expert-level proficiency in a node-based shader development environment (e.g., Unreal Engine's Material Editor, Unity's Shader Graph, Substance Designer).
  • Deep understanding of real-time rendering pipelines and modern rendering techniques (Deferred, Forward+, Ray Tracing).
  • Strong foundation in Computer Graphics theory, especially Physically Based Rendering (PBR) principles, lighting, and color theory.
  • Proficiency in at least one shader language (HLSL/GLSL/Cg) is highly desirable for custom shader implementation.
  • Experience with Python, Mel, or C# for tool development and pipeline scripting.
  • Excellent communication and interpersonal skills with the ability to articulate complex technical ideas to both artists and engineers.
  • Bonus points for: Experience with Houdini for procedural asset generation or VFX integration.
Benefits
  • A bonus and/or long-term incentive units may be provided as part of the compensation package.
  • Full range of medical, financial, and/or other benefits.
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
shader developmentreal-time renderingPhysically Based Rendering (PBR)lighting theorycolor theoryshader language (HLSL)shader language (GLSL)shader language (Cg)PythonC#
Soft Skills
communication skillsinterpersonal skillsproblem-solvingcollaborationarticulation of technical ideas