That's No Moon

Senior Build Engineer

That's No Moon

full-time

Posted on:

Location Type: Remote

Location: CaliforniaUnited States

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Salary

💰 $160,000 - $200,000 per year

Job Level

About the role

  • Run, maintain, and optimize continuous integration / continuous delivery (CI/CD) build system environments, specifically Unreal Engine Horde and Jenkins.
  • Migrate legacy pipeline workflows from Jenkins to UE Horde.
  • Deploy and manage standardized Horde pipeline jobs for building on multiple platforms (PC, PS5, XBOX).
  • Configure, fix, and enhance build pipelines for optimal reliability and performance.
  • Automate build and pipeline processes using scripting languages such as Python, PowerShell, and Bash.
  • Proactively monitor system performance, identify bottlenecks, and implement solutions.
  • Create and maintain comprehensive documentation and standard methodologies for build system usage.
  • Collaborate closely with Perforce specialists to ensure flawless integration between build systems, tools, and source control.
  • Provide guidance, training, and support for teams using the Horde build system.

Requirements

  • 5+ years in build engineering, tools engineering, or CI-focused roles
  • 2+ years directly supporting Unreal Engine projects with Perforce
  • At least one shipped or late-stage Unreal project where they owned or were the primary operator of the build system
Benefits
  • medical
  • dental
  • vision
  • 401(k) match
  • flexible PTO
  • supplemental life and disability
  • more
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
CI/CDUnreal EngineJenkinsPythonPowerShellBashbuild engineeringtools engineeringpipeline workflowssystem performance monitoring
Soft Skills
collaborationguidancetrainingsupportdocumentationproblem-solvingcommunicationoptimizationreliabilityperformance enhancement