That's No Moon

Senior Game Designer – Level Design

That's No Moon

full-time

Posted on:

Location Type: Hybrid

Location: Los Angeles • 🇺🇸 United States

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Salary

💰 $120,000 - $150,000 per year

Job Level

Senior

About the role

  • Own and deliver gameplay spaces from concept to final polish, blending exploration, narrative, and combat into cohesive player experiences.
  • Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines that support world-class design execution.
  • Create and maintain Unreal Engine assets, scripting gameplay logic, events, and interactions using Blueprints, Sequencer, and related tools.
  • When needed, design and implement combat encounters within levels. This includes initial setup, iteration, and collaboration with dedicated combat encounter designers.
  • Partner with production and leadership to define priorities, scope, and milestones for level development.
  • Drive iteration between disciplines, balancing creative vision, technical feasibility, and player experience.
  • Provide mentorship and feedback to other designers, fostering collaboration and knowledge sharing across the team.

Requirements

  • Deep experience building levels in Unreal Engine from concept to completion, including layout, loading, optimization and balancing mechanical with narrative goals.
  • Comprehensive understanding of scripting in a variety of contexts, including blueprints, animation and presentation systems.
  • Passion for interactive narrative in all its forms and familiarity with complexity involved in bringing it to quality.
  • Excellent debugging skills and a solid understanding of scripting architecture at scale a significant plus.
  • Comfortable designing and implementing combat encounters when needed, with a working knowledge of AI behaviors and player flow.
  • Comprehensive understanding of spatial markup techniques and nav implementation.
  • Strong sense of spatial design, readability, pacing, and player guidance.
  • Excellent cross-disciplinary communication skills and ability to collaborate in a fast-paced environment.
  • Demonstrated ability to take content from prototype to polished final implementation.
  • Passion for creating immersive, high-quality player experiences that balance gameplay and narrative.
Benefits
  • Medical
  • Dental
  • Vision
  • 401(k) match
  • Flexible PTO
  • Supplemental life and disability

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
Unreal EngineBlueprintsSequencerscriptinglevel designcombat encounter designdebuggingspatial markup techniquesAI behaviorsplayer flow
Soft skills
collaborationmentorshipcommunicationcreativityiterationproblem-solvingfeedbackteamworkadaptabilitypassion for narrative
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