StoryToys

Mid-Level 3D Artist

StoryToys

contract

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Origin:  • 🇮🇪 Ireland

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Job Level

Mid-LevelSenior

Tech Stack

Unity

About the role

  • Develop apps that ensure kids have fun with their favourite characters while learning and growing.
  • Create high-quality 3D assets and animations optimized for mobile using Maya and Unity.
  • Implement and manage assets within Unity according to industry best practices.
  • Work within an AGILE production environment and collaborate with designers, programmers, and other artists to integrate assets.
  • Ensure assets are optimized for mobile platforms without compromising quality.
  • Incorporate feedback from senior team members and adjust work accordingly.
  • Maintain clear documentation of processes and workflows for team reference.
  • Seek next tasks and deliver within agreed deadlines and budget.
  • Keep up to date with trends and technology and learn new techniques.

Requirements

  • 3D Modeling: Create High quality 3D models for characters, environments, and props using Maya. Adhering to strict Brand and Company guidelines.
  • Texturing: Apply textures and materials to models as per project requirements.
  • Animation: Develop animations for characters and objects, ensuring smooth and engaging motion.
  • Unity: You will be capable of implementing your own work inside Unity and manage it within the game engine according to the best practices of the sector.
  • Collaboration: Work closely with designers, programmers, and other artists to integrate assets into Unity.
  • Asset Optimization: Ensure all assets are optimized for mobile platforms without compromising quality.
  • Feedback Incorporation: Be able to incorporate feedback from senior team members and adjust work accordingly.
  • Documentation: Maintain clear documentation of processes and workflows for team reference.
  • Self-Management: Capable of seeking their next task, able to deliver within agreed deadlines and budget.
  • Self-Driven: Capable of working on their own development, keeping up to date with trends and technology. Willing to learn new techniques.
  • Proficient in Maya for 3D modeling, texturing, rigging and animation.
  • Experience with Unity as a game engine, including asset integration, basic scripting and shader knowledge as a plus.
  • Knowledge of Adobe Suite and Substance Painter.
  • Strong understanding of 3D art principles, including modeling, efficient topology & poly count, texturing, rigging, and animation.
  • Familiarity with version control systems (e.g., Git) is a plus.
  • Basic understanding of game design principles and mobile game development.
  • Knowledge of the AGILE methodology of work.
  • A degree in Fine Arts, Game Design, Computer Graphics, or a related field is preferred but is not mandatory.
  • At least 3 - 5 years experience in a similar role
  • A portfolio showcasing relevant work (models, textures, animations) is required.
  • Experience with additional software (e.g., ZBrush, Premiere) is advantageous.
  • Experience working in an Agile environment, preferably in Mobile Games.
  • Experience using Jira, Slack, Float, Teams and Office for work management and communication is a nice to have.