Develop apps that ensure kids have fun with their favourite characters while learning and growing.
Create high-quality 3D assets and animations optimized for mobile using Maya and Unity.
Implement and manage assets within Unity according to industry best practices.
Work within an AGILE production environment and collaborate with designers, programmers, and other artists to integrate assets.
Ensure assets are optimized for mobile platforms without compromising quality.
Incorporate feedback from senior team members and adjust work accordingly.
Maintain clear documentation of processes and workflows for team reference.
Seek next tasks and deliver within agreed deadlines and budget.
Keep up to date with trends and technology and learn new techniques.
Requirements
3D Modeling: Create High quality 3D models for characters, environments, and props using Maya. Adhering to strict Brand and Company guidelines.
Texturing: Apply textures and materials to models as per project requirements.
Animation: Develop animations for characters and objects, ensuring smooth and engaging motion.
Unity: You will be capable of implementing your own work inside Unity and manage it within the game engine according to the best practices of the sector.
Collaboration: Work closely with designers, programmers, and other artists to integrate assets into Unity.
Asset Optimization: Ensure all assets are optimized for mobile platforms without compromising quality.
Feedback Incorporation: Be able to incorporate feedback from senior team members and adjust work accordingly.
Documentation: Maintain clear documentation of processes and workflows for team reference.
Self-Management: Capable of seeking their next task, able to deliver within agreed deadlines and budget.
Self-Driven: Capable of working on their own development, keeping up to date with trends and technology. Willing to learn new techniques.
Proficient in Maya for 3D modeling, texturing, rigging and animation.
Experience with Unity as a game engine, including asset integration, basic scripting and shader knowledge as a plus.
Knowledge of Adobe Suite and Substance Painter.
Strong understanding of 3D art principles, including modeling, efficient topology & poly count, texturing, rigging, and animation.
Familiarity with version control systems (e.g., Git) is a plus.
Basic understanding of game design principles and mobile game development.
Knowledge of the AGILE methodology of work.
A degree in Fine Arts, Game Design, Computer Graphics, or a related field is preferred but is not mandatory.
At least 3 - 5 years experience in a similar role
A portfolio showcasing relevant work (models, textures, animations) is required.
Experience with additional software (e.g., ZBrush, Premiere) is advantageous.
Experience working in an Agile environment, preferably in Mobile Games.
Experience using Jira, Slack, Float, Teams and Office for work management and communication is a nice to have.