Tech Stack
JavaJavaScriptPHPSQLUnity
About the role
- Balancing game systems such as unit stats, troop tiers, tech trees, battle outcomes, and resource generation
- Support the design and tuning of events, PvP systems, PvE challenges, and alliance features
- Use data, simulations, and live feedback to iterate on balance for both early- and late-game players
- Maintain and improve sheets for combat formulas, matchmaking parameters, and progression pacing
- Contribute to the implementation of new units, commanders, buildings, and tech upgrades with balance consideration
- Test balance changes and provide feedback on edge cases, dominant strategies, and potential exploits
- Assist in documenting and presenting balance updates to internal teams and the community
Requirements
- Passion for strategy games (4X, real-time tactics, or turn-based)
- Strong analytical mindset focused on fairness, competitive viability, and long-term engagement
- Proficiency in Excel/Google Sheets, comfortable with complex formulas and balancing tools
- Basic understanding of free-to-play mechanics, power curves, and player progression systems
- Team player with clear communication and willingness to learn from feedback and iteration
- Nice to have: experience modding or designing content for strategy games
- Nice to have: familiarity with balancing combat stats, economy systems, or tech trees
- Nice to have: knowledge of SQL or game analytics platforms
- Nice to have: exposure to Unity or game scripting tools