Sony Interactive Entertainment

VFX Artist

Sony Interactive Entertainment

full-time

Posted on:

Location Type: Remote

Location: CaliforniaUnited States

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About the role

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
  • Creates FX shaders with node-based shader networks.
  • Creates simple geometry and UV sets.
  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
  • Optimizes FX for framerate and memory.
  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
  • Understands and adds to the overall art style of game.
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.

Requirements

  • Five plus years of professional experience or training, or an equivalent amount of education and experience.
  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
  • Proficient in Photoshop for painting and editing textures.
  • Proficient with node-based shader networks. Knowledge of other visual effects software is a plus.
Benefits
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Applicant Tracking System Keywords

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Hard Skills & Tools
real-time particle effects2D elements3D elementsFX texturesFX shadersnode-based shader networksgeometryUV setscomputer graphics fundamentalsFX optimization
Soft Skills
collaborationprofessionalismcommunicationreading comprehensionreceiving feedback