Smoking Gun Interactive Inc.

Producer

Smoking Gun Interactive Inc.

full-time

Posted on:

Location Type: Remote

Location: Remote • 🇨🇦 Canada

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Salary

💰 CA$85,000 - CA$120,000 per year

Job Level

Mid-LevelSenior

About the role

  • Manage the development of a game title from concept to final product release, with an eye towards meeting defined budgets, schedules and quality targets;
  • Work with Studio Directors and Team Leads to develop and communicate a clear vision for the product;
  • Create milestone schedules to build the game in an optimal way for the, client, the team and the success of the product; then get buy in from the Leads and studio director on the plan
  • Continually drive forward the development of the game
  • Monitor released products and work with live operations team to continually update and add features that improve the product;
  • Work with team members to ensure daily tasks are in line with the product vision and that each member of the team is working from a tracked schedule and has a strong sense of ownership, responsibility and accountability for quality and timelines;
  • Identify risks as early as possible in order to mitigate them and communicate both issues and proposed solutions clearly;
  • Promote positive working relationships through leadership, teamwork and communication within the development teams to ensure consistent vision and goal setting;
  • Conduct annual reviews and career goal setting for Team Leads;
  • Continuously assess risk and keep scope of the project in line with budget and schedule, while also working with team to be creative and produce the best quality game achievable within constraints;
  • Interface with publishing or other business partners on milestones and other deliverables, and maintain excellent working relationship as the main point of contact on all development issues;
  • Exhibit passion and ability to rally others by providing motivation for the team and all involved in the project;
  • Create and maintain project management documents including status reports, project plans, communications plans, post-mortems and compiling of historical information;
  • Mentor junior production staff, as needed;
  • Be open and willing to accept and provide direction, work well under pressure, and handle multiple tasks.

Requirements

  • 3-5 years of experience as a game designer
  • Experience with at least 2 shipped titles as a game designer on mobile and PC games.
  • Experience designing for UI centric games
  • Experience tuning of complex gameplay systems
  • Experience with game analytics and running a live product
  • Demonstrable expertise in game mechanics design and tuning
  • Excellent verbal and written communication skills, able to communicate ideas clearly
  • Ability to accept and provide direction, work well under pressure, and handle multiple tasks
  • Self-driven, take initiative and work independently without supervision
  • Experience in understanding the market and target audience for mobile, online & console games
  • Willingness to push the envelope and innovate within game parameters
  • Display a positive attitude, and passionate about gaming and striving to improve the quality of games
  • Minimum of 5 years’ experience in the production of PC, mobile and console games, working in a project management role.
  • Experience with at least 2 shipped titles in a project manager or senior production role.
  • Experience working from start to finish on a game project.
  • Strong understanding of project tools like Jira (ADO, Excel Dev, Test Dev, etc).
  • A natural ability to be highly responsible, self-directed, detail oriented problem solver with a burning desire to contribute to a creative environment;
  • Ability to manage and run effective live operations of release games;
  • Proven to be self-sufficient and proactive in organizing and prioritizing tasks;
  • Outstanding organizational, communication and management skills;
  • Well-versed experience in project management practices, agile development, and software project management software packages;
Benefits
  • 10 days vacation leave
  • 5 paid days personal leave
  • 7 paid sick days
  • Life Insurance & Accidental Death & Dismemberment
  • Dependent Life Insurance
  • Long Term Disability (LTD)
  • Extended Healthcare Benefit
  • Dental Care
  • RRSP matching
  • Hybrid working
  • Training & Development

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
game designUI designgame mechanics designgame analyticsproject managementagile developmentlive operations managementgame tuningmobile game developmentPC game development
Soft skills
communication skillsleadershipteamworkproblem solvingself-driveninitiativeorganizational skillsresponsibilitycreativitypositive attitude
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