
Senior VFX Artist
People Can Fly Studio
full-time
Posted on:
Location Type: Remote
Location: Montreal • Canada
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Job Level
Tech Stack
About the role
- Create/implement particle- and shader-based visual effects; integrate them seamlessly into gameplay or cinematics; provide guidance and feedback; ensure VFX meet performance budgets; use visual scripting to drive VFX logic.
- Maintain artistic direction and quality.
- Produce high-quality visual effects that are both technically and artistically appropriate to the project’s world and visual direction.
- Collaborate with the Art Director to define the artistic vision and uphold quality standards throughout development.
- Translate art concepts and other game design documents into prototypes and implement them as real-time visual effects in the game.
- Oversee and facilitate the creation of ambient effects that enhance atmosphere, tell story, and bring the world to life.
- Deliver work that meets specifications and maintain workflows within assigned deadlines.
- Work closely with production on task assignment and scheduling to meet deadlines while ensuring a healthy work–life balance by clearly defining expectations and scope of work.
- Supervise bug fixes and document R&D case studies in the database.
- Understand and use established organizational structures and naming conventions to ensure cohesion within the VFX pipeline.
- Provide daily feedback to improve visual quality. Work with the team to find solutions and resolve issues creatively.
- Oversee and facilitate the creation of gameplay effects that make the world exciting and provide players with necessary gameplay information.
- Share knowledge and mentor colleagues.
- Collaborate with the technical art team and lead R&D initiatives to explore new techniques and improve pipelines and workflows.
- Work with developers across disciplines and ensure work is integrated into the build.
- Collaborate and communicate effectively across departments with other leads, directors, and project stakeholders to ensure efficiency and minimize misunderstandings.
- Work with designers to create effects for scripted events and key story moments.
- Work with the lighting department to create atmosphere, add depth to scenes, and reinforce the color palette.
- Conduct regular performance and compensation reviews for staff members.
- Lead recruiting projects in collaboration with HR.
Requirements
- Proven experience as a Visual Effects artist.
- Knowledge of stylized effects.
- Shader creation skills.
- Experience with particle systems (Niagara, VFX Graph, Houdini).
- Proficiency in Maya or equivalent software.
- Excellent communication skills.
- Proactive problem-solving ability.
- Must be in frequent contact with client stakeholders to align VFX work with animation, combat design, and engineering.
- Must be proactive in identifying performance, readability, and consistency risks when converting legacy assets.
- Strong knowledge required in real-time stylized VFX, shader creation, and visual scripting (Blueprint-like systems).
- Ability to strike the right balance between artistic direction and technical constraints is essential.
- Effective communication: able to liaise with design, animation, lighting, and engineering teams independently, validating effects directly in-game.
- Must thrive in the client’s tool-driven environment where automation, reusability, and scalability are expected.
- Must adapt legacy VFX assets to modern physically-based rendering/shader pipelines without losing the original intent.
- Acts as a mentor: helps guide partners and junior VFX artists to find a balance between artistic vision and execution efficiency.
- Must be a passionate player of melee action games and understand how VFX timing, readability, and style influence combat feel.
- VFX artists must be performance-conscious and gameplay-focused, not just style-focused.
- Comfortable creating VFX shaders, programming VFX logic, and debugging complex real-time effects.
- Capable of supporting automation in VFX pipelines (e.g., procedural Houdini systems, batch conversion of legacy particle banks).
- Able to integrate traditional particle/flipbook VFX into modern GPU-based workflows (VFX Graph, proprietary systems).
Benefits
- A comprehensive benefits package 100% paid by People Can Fly (PCF).
- Insurance reimburses claims at 100% (up to $1,000 in services per year, plus family or individual coverage).
- Full dental coverage, including dental care.
- Employer RRSP contribution of 4% pre-tax, 100% vested from day one.
- One week of paid time off during the winter holidays.
- 20 days of paid vacation and 5 paid sick days.
- Free virtual health and mental wellness care sessions included in the plan for members and their dependents.
- Opportunities for personal development and the chance to work in a global environment.
- The opportunity to work with a creative team of people who are passionate about what they do.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
visual effectsshader creationparticle systemsreal-time VFXvisual scriptingMayadebuggingautomation in VFX pipelinesGPU-based workflowsstylized effects
Soft Skills
communicationproactive problem-solvingmentoringcollaborationartistic directiontime managementfeedback provisioncreativityadaptabilityclient engagement