Mob Entertainment

Unreal Engine Gameplay Programmer

Mob Entertainment

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Origin:  • 🇺🇸 United States

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Job Level

Mid-LevelSenior

About the role

  • Join a cross-functional team building rich, tactile, and cinematic gameplay experiences in Unreal Engine 5
  • Prototype, build, and polish gameplay systems and player-facing mechanics (AI, interactive systems, player abilities, camera logic)
  • Collaborate with design and engineering to implement player mechanics, tools, puzzles, and interactive sequences
  • Balance performance and maintainability when building gameplay code, ensuring scalability for the project
  • Dig deep into the Unreal Engine and core systems (input, physics, animation, GAS, etc.) to build clean, robust foundations for gameplay features
  • Utilize and extend existing systems to implement gameplay features based on design specifications with regards to multiplayer replication
  • Work directly with other programmers to debug issues, refactor systems, and support pipeline tools
  • Ship features, iterate rapidly, and uphold performance, scalability, and clarity for designers and artists

Requirements

  • 3+ years of professional game development experience
  • 1+ shipped title in Unreal Engine (preferably UE5)
  • Experience with Unreal’s networking stack for Multiplayer
  • Strong familiarity with Unreal Engine’s Blueprint Scripting Language
  • Experience with Unreal subsystems: Animation (Montages, AnimBP), Sequencer, AI (Behavior Trees, EQS), Gameplay Ability System (GAS), Physics, and Input
  • Proficiency in 3D math (vector math, linear algebra, transforms)
  • Ability to take a feature from design doc to shippable implementation
  • Collaborative mindset: able to translate creative vision into technical execution while communicating across departments
  • Self-motivated with strong debugging and profiling skills
  • Strong C++ programming skills and a clear understanding of Blueprint/C++ communication
  • Bonus Skills: Experience building narrative systems or interactive sequences
  • Bonus Skills: Familiarity with horror or first-person puzzle games
  • Bonus Skills: Engine-level knowledge of Unreal systems or interest in core engine work
  • Bonus Skills: Comfort working in a startup-style environment: fast iteration, tight collaboration, big swings
  • Bonus Skills: Wearing many-hats. Broad exposure to unreal engine’s various systems is a major plus
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