Mob Entertainment

Senior Environment Artist

Mob Entertainment

full-time

Posted on:

Origin:  • 🇺🇸 United States

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Job Level

Senior

Tech Stack

Assembly

About the role

  • Mob Entertainment is a startup multimedia studio best known for the indie horror game Poppy Playtime; franchise widely popular with fans.
  • Design and build highly realistic, atmospheric environments for horror games, focusing on grounded, immersive interior spaces.
  • Own full environment scenes from blockout to final polish using modeling, texturing, and lighting fundamentals.
  • Apply advanced understanding of composition, form, light, color, and shape to guide the player's eye and amplify psychological tension.
  • Utilize modularity, trimming, and reusability techniques to build flexible, performant assets and environments in Unreal Engine.
  • Translate reference and narrative direction into compelling visuals supporting gameplay and mood-driven storytelling.
  • Collaborate closely with level design, lighting, materials, and tech art to ensure visual targets and gameplay functionality are met.
  • Conduct regular polish passes to ensure visual consistency and high-quality asset usage.
  • Provide feedback on environment execution across pods to reinforce artistic quality and horror tone.

Requirements

  • Strong portfolio demonstrating mastery of environment set dressing, modeling and texturing for realistic, horror-inspired spaces (preferably interiors).
  • Solid foundation in art fundamentals: composition, lighting, form, color, shape, and value control.
  • Expertise in modular modeling and trimming workflows; ability to build efficient, reusable kits with visual finesse.
  • High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop).
  • Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly.
  • Comfortable working from reference and narrative briefs to develop grounded and immersive worldbuilding.
  • Understanding of horror visual language, mood construction, and how to manipulate space, scale, and detail to create discomfort or suspense.
  • Strong communication and collaboration skills, with a willingness to iterate based on feedback and team needs.
  • Bonus: experience with substance designer, lighting, or world-building tools within Unreal Engine.