VFX Artist – CONTRACT

Insomniac Games

contract

Posted on:

Location Type: Remote

Location: Remote • California • 🇺🇸 United States

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Salary

💰 $75 - $90 per hour

Job Level

Mid-LevelSenior

Tech Stack

Node.js

About the role

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
  • Creates FX shaders with node-based shader networks.
  • Creates simple geometry and UV sets.
  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis.
  • Optimizes FX for framerate and memory.
  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.

Requirements

  • Five plus years of professional experience or training, or an equivalent amount of education and experience.
  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
  • Proficient in Photoshop for painting and editing textures.
  • Proficient with node-based shader networks. Knowledge of other visual effects software is a plus.
Benefits
  • Health insurance
  • Dental insurance
  • Vision insurance

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
real-time particle effects2D elements3D elementsFX texturesFX shadersnode-based shader networksgeometry creationUV mappingcomputer graphics fundamentalsFX optimization
Soft skills
collaborationartistic analysis
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