Salary
💰 $75 - $90 per hour
About the role
- Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
- Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
- Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
- Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
- Creates FX shaders with node-based shader networks.
- Creates simple geometry and UV sets.
- Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis.
- Optimizes FX for framerate and memory.
- Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
Requirements
- Five plus years of professional experience or training, or an equivalent amount of education and experience.
- Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
- Proficient in Photoshop for painting and editing textures.
- Proficient with node-based shader networks. Knowledge of other visual effects software is a plus.
- Health insurance
- Dental insurance
- Vision insurance
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
real-time particle effects2D elements3D elementsFX texturesFX shadersnode-based shader networksgeometry creationUV mappingcomputer graphics fundamentalsFX optimization
Soft skills
collaborationartistic analysis