
Senior Environment Artist
Lighthouse Games
full-time
Posted on:
Location Type: Hybrid
Location: Royal Leamington Spa • United Kingdom
Visit company websiteExplore more
Job Level
Tech Stack
About the role
- Create and Implement High-Quality Environments: Develop 3D models and textures for diverse terrains, geology and water bodies (rivers, lakes, oceans) that align with the game’s artistic vision and technical constraints
- Collaborate Across Disciplines: Work closely with the Art Director, Game Designers, and Technical Artists to ensure environments are visually compelling, gameplay-optimized, and adhere to performance standards
- Leverage Advanced Tools and Techniques: Utilize industry-standard tools (e.g., Gaea, World Machine, Houdini) and procedural content generation methods (e.g., Unreal PCG, Houdini) to efficiently create scalable, high-quality environments
- Mentor and Guide the Environment Art Team: Provide leadership and mentorship to junior and mid-level artists, maintaining a high standard of quality and fostering a culture of creativity and excellence
- Participate in critiques and reviews of environment art on-going work, providing constructive feedback and ensuring they meet the needs of both the game design and artistic vision
Requirements
- Shipped Games: Proven experience shipping at least one major game title as a Senior Environment Artist
- Technical Proficiency: Advanced knowledge of 3D modeling and texturing software (e.g., Maya, 3DSMax, Blender, Substance Painter) and terrain creation tools (e.g., Gaea, World Machine, Houdini)
- Game Engine Expertise: Strong experience with Unreal Engine or Unity, with a focus on environment optimization and integration
- Artistic and Design Fundamentals: Strong understanding of shape, form, composition, and visual storytelling principles to create visually compelling game worlds
- Collaboration and Leadership: Excellent communication skills and experience mentoring junior artists, with a proactive attitude towards cross-disciplinary collaboration
- **Desirable **
- Unreal Engine Experience: Extensive experience with Unreal Engine 4 or 5, including advanced features such as Nanite, Material creation, or Blueprints
- World Game Experience: Previous experience in creating large-scale world environments
- Photogrammetry: Experience in photogrammetry for capturing, processing, and creating terrain and geological assets
Benefits
- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Discretionary Bonus Scheme
- Private Pension Scheme
- Private Healthcare
- Health and Well-Being Benefits
- Dental Care
- Optical treatments
- Mental Health Support
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
3D modelingtexturingenvironment optimizationprocedural content generationphotogrammetryvisual storytellingshape and form understandingcomposition principlesgame designgame development
Soft Skills
leadershipmentorshipcommunicationcollaborationcreativityproactive attitudeconstructive feedbackteamworkproblem-solvingartistic vision