Lighthouse Games

Principal Environment Artist

Lighthouse Games

full-time

Posted on:

Location Type: Hybrid

Location: Royal Leamington SpaUnited Kingdom

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Job Level

Tech Stack

About the role

  • - Collaborate with the Art Director and Game Designers to conceptualize and craft a cohesive and immersive game world meeting both creative and technical requirements
  • - Develop 3D models and textures for a diverse range of environmental assets, including buildings, terrain, vegetation, and props to the highest level of craft
  • - Support and develop the level of craft for mid-level and Senior Environment Artists
  • - Uphold visual consistency and ensure adherence to established art styles and technical guidelines across game environments
  • - Liaise with other departments such as level design and lighting to optimize the integration of environment assets into the game world
  • - Drive the development and implementation of innovative techniques and tools to enhance efficiency and quality in the environment art pipeline
  • - Provide mentorship and guidance to nurture the growth of artists within the team
  • - Stay updated with industry trends, sharing insights and knowledge with the team to advance environment art practices
  • - Maintain transparent communication within the team to ensure alignment with project goals and timelines
  • - Collaborate closely with Technical Artists and the Engineering team to optimize environment assets for performance
  • - Engage in critiques and reviews to maintain an exceptional standard of quality in environment art assets, aligning them with game design requirements

Requirements

  • - Excellent written and verbal communication skills
  • - Shipped several games as a Senior Environment Artist
  • - Exceptional collaboration skills, thriving in team-oriented environments
  • - An outstanding portfolio showcasing recent examples of exceptional Environment Art
  • - Strong understanding of shape, form, and composition
  • - Proficiency in 3D industry-standard tools like Maya, 3DSMax, Blender
  • - Proficiency in surfacing tools such as Photoshop and Substance Painter
  • - Proven ability in producing optimized 3D assets for games
  • **Desirable**
  • - Experience with Unreal Engine.
  • - Experience with large open-world games of triple A quality.
  • - Expertise in hard surface and foliage asset modelling.
  • - Experience mentoring other Artists.
Benefits
  • - 25 Days Holiday, plus 1 day for your birthday
  • - Studio Shutdown between Christmas and New Year
  • - Discretionary Bonus Scheme
  • - Private Pension Scheme
  • - Private Healthcare
  • - Health and Well-Being Benefits
  • - Dental Care
  • - Optical treatments
  • - Mental Health Support
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
3D modelingtexturingenvironment artasset optimizationhard surface modelingfoliage asset modelingshape understandingform understandingcomposition understandinggame design alignment
Soft Skills
communicationcollaborationmentorshipteam-orientedguidancetransparencycritiquereviewcreativityleadership