
Principal Environment Artist
Lighthouse Games
full-time
Posted on:
Location Type: Hybrid
Location: Royal Leamington Spa • United Kingdom
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Job Level
Tech Stack
About the role
- - Collaborate with the Art Director and Game Designers to conceptualize and craft a cohesive and immersive game world meeting both creative and technical requirements
- - Develop 3D models and textures for a diverse range of environmental assets, including buildings, terrain, vegetation, and props to the highest level of craft
- - Support and develop the level of craft for mid-level and Senior Environment Artists
- - Uphold visual consistency and ensure adherence to established art styles and technical guidelines across game environments
- - Liaise with other departments such as level design and lighting to optimize the integration of environment assets into the game world
- - Drive the development and implementation of innovative techniques and tools to enhance efficiency and quality in the environment art pipeline
- - Provide mentorship and guidance to nurture the growth of artists within the team
- - Stay updated with industry trends, sharing insights and knowledge with the team to advance environment art practices
- - Maintain transparent communication within the team to ensure alignment with project goals and timelines
- - Collaborate closely with Technical Artists and the Engineering team to optimize environment assets for performance
- - Engage in critiques and reviews to maintain an exceptional standard of quality in environment art assets, aligning them with game design requirements
Requirements
- - Excellent written and verbal communication skills
- - Shipped several games as a Senior Environment Artist
- - Exceptional collaboration skills, thriving in team-oriented environments
- - An outstanding portfolio showcasing recent examples of exceptional Environment Art
- - Strong understanding of shape, form, and composition
- - Proficiency in 3D industry-standard tools like Maya, 3DSMax, Blender
- - Proficiency in surfacing tools such as Photoshop and Substance Painter
- - Proven ability in producing optimized 3D assets for games
- **Desirable**
- - Experience with Unreal Engine.
- - Experience with large open-world games of triple A quality.
- - Expertise in hard surface and foliage asset modelling.
- - Experience mentoring other Artists.
Benefits
- - 25 Days Holiday, plus 1 day for your birthday
- - Studio Shutdown between Christmas and New Year
- - Discretionary Bonus Scheme
- - Private Pension Scheme
- - Private Healthcare
- - Health and Well-Being Benefits
- - Dental Care
- - Optical treatments
- - Mental Health Support
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
3D modelingtexturingenvironment artasset optimizationhard surface modelingfoliage asset modelingshape understandingform understandingcomposition understandinggame design alignment
Soft Skills
communicationcollaborationmentorshipteam-orientedguidancetransparencycritiquereviewcreativityleadership