Senior Character Artist – Bodies

Insomniac Games

contract

Posted on:

Location Type: Remote

Location: CaliforniaUnited States

Visit company website

Explore more

AI Apply
Apply

Salary

💰 $66,440 - $83,030 per year

Job Level

About the role

  • Creates character content at a consistently expert quality level delivered on schedule and meeting performance targets.
  • Works with Art Directors and Lead Artists to establish art direction and with the character art team to maintain art direction for the game, providing constructive feedback as needed.
  • Mentors, tutors, and aids others based on documented workflows.
  • Provides support for both independent and embedded Co-Dev resources and organizes work for Ex-Dev resources including creating briefs and reviewing and integrating deliveries.
  • Experiments with and evaluates techniques to improve efficiency, workflow, and visual fidelity in our character art pipeline.
  • Assists in establishing and maintaining performance targets and collaborates with other departments to ensure art is implemented appropriately in the game engine.
  • Assists with creating documentation in Confluence, or equivalent.
  • Assists with tasking in JIRA, Flow, or equivalent.
  • Other duties may be assigned

Requirements

  • Advanced understanding of Maya (or Max)
  • Substance Painter
  • Zbrush
  • Marvelous Designer, or equivalent
  • Photoshop
  • Advanced understanding of generating normal maps from high poly models
  • Advanced understanding of PBR (Physically Based Rendering) shader
  • Advanced understanding of complex node-based shader networks such as those used in Unreal Engine, Substance Designer, etc.
  • Understanding of source control via Perforce or equivalent
  • Knowledge of Microsoft Office Suite
  • Strong foundation skills with the ability to work with detailed or loose concept art, or reference art/ materials
  • Expert knowledge of human and animal anatomy
  • Advanced understanding of hair creation process, both card and strand based
  • Advance knowledge in organic and hard surface modelling
  • Advanced traditional painting skills
  • Ability to create models and shaders for a range of art directions, from photorealistic to stylized
  • Ability to meet deadlines under tight schedules
  • Willingness to receive direction from lead artist and peers and work closely with a team.
Benefits
  • medical
  • dental
  • vision
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
MayaSubstance PainterZbrushMarvelous DesignerPhotoshopnormal mapsPBR shadernode-based shader networksPerforceorganic and hard surface modelling
Soft Skills
mentoringconstructive feedbackcollaborationdocumentationtask managementmeeting deadlinesteamworkcommunicationproblem-solvingcreativity