Senior Character Artist – Bodies
Insomniac Games
contract
Posted on:
Location Type: Remote
Location: California • United States
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Salary
💰 $66,440 - $83,030 per year
Job Level
Tech Stack
About the role
- Creates character content at a consistently expert quality level delivered on schedule and meeting performance targets.
- Works with Art Directors and Lead Artists to establish art direction and with the character art team to maintain art direction for the game, providing constructive feedback as needed.
- Mentors, tutors, and aids others based on documented workflows.
- Provides support for both independent and embedded Co-Dev resources and organizes work for Ex-Dev resources including creating briefs and reviewing and integrating deliveries.
- Experiments with and evaluates techniques to improve efficiency, workflow, and visual fidelity in our character art pipeline.
- Assists in establishing and maintaining performance targets and collaborates with other departments to ensure art is implemented appropriately in the game engine.
- Assists with creating documentation in Confluence, or equivalent.
- Assists with tasking in JIRA, Flow, or equivalent.
- Other duties may be assigned
Requirements
- Advanced understanding of Maya (or Max)
- Substance Painter
- Zbrush
- Marvelous Designer, or equivalent
- Photoshop
- Advanced understanding of generating normal maps from high poly models
- Advanced understanding of PBR (Physically Based Rendering) shader
- Advanced understanding of complex node-based shader networks such as those used in Unreal Engine, Substance Designer, etc.
- Understanding of source control via Perforce or equivalent
- Knowledge of Microsoft Office Suite
- Strong foundation skills with the ability to work with detailed or loose concept art, or reference art/ materials
- Expert knowledge of human and animal anatomy
- Advanced understanding of hair creation process, both card and strand based
- Advance knowledge in organic and hard surface modelling
- Advanced traditional painting skills
- Ability to create models and shaders for a range of art directions, from photorealistic to stylized
- Ability to meet deadlines under tight schedules
- Willingness to receive direction from lead artist and peers and work closely with a team.
Benefits
- medical
- dental
- vision
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
MayaSubstance PainterZbrushMarvelous DesignerPhotoshopnormal mapsPBR shadernode-based shader networksPerforceorganic and hard surface modelling
Soft Skills
mentoringconstructive feedbackcollaborationdocumentationtask managementmeeting deadlinesteamworkcommunicationproblem-solvingcreativity