Senior Character Artist – Heads
Insomniac Games
contract
Posted on:
Location Type: Remote
Location: California • United States
Visit company websiteExplore more
Job Level
About the role
- In this role, you will be responsible for modeling character art assets (models, textures, and engine integration work for characters, props, and other key assets) at the highest quality level set by Lead Artists and Art Directors.
- You will mentor, tutor, and assist other artists to improve workflows and content pipeline.
- This role places an emphasis on the ability to author highly naturalistic heads (neutrals) at a high-quality level, based on photogrammetry and photometric data.
- Works with Art Directors and Lead Artists to establish art direction and with the character art team to maintain art direction for the game, providing constructive feedback as needed.
- Mentors, tutors, and aids others based on documented workflows.
- Provides support for both independent and embedded Co-Dev resources and organizes work for Ex-Dev resources including creating briefs and reviewing and integrating deliveries.
- Experiments with and evaluates techniques to improve efficiency, workflow, and visual fidelity in our character art pipeline.
- Assists in establishing and maintaining performance targets and collaborates with other departments to ensure art is implemented appropriately in the game engine.
- Assists with creating documentation in Confluence, or equivalent.
Requirements
- Advanced understanding of Maya
- Houdini knowledge a strong plus
- Zbrush
- Substance Painter, Substance Designer
- Marvelous Designer
- Photoshop
- Advanced understanding of PBR material pipelines.
- Understanding of source control via Perforce or equivalent
- Knowledge of Microsoft Office Suite
- Strong foundation skills with the ability to work with detailed or loose concept art, or reference art/ materials.
- Expert knowledge of human and animal anatomy.
- Advanced understanding of hair creation process, both card and strand based.
- Advance knowledge in organic modelling.
- Advanced traditional painting skills, and Ability to create models and shaders for a range of art directions, from photorealistic to stylized.
- Ability to meet deadlines under tight schedules.
- Willingness to receive direction from lead artist and peers and work closely with a team.
Benefits
- Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
- Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
MayaHoudiniZbrushSubstance PainterSubstance DesignerMarvelous DesignerPhotoshopPBR material pipelinesorganic modellinghair creation process
Soft Skills
mentoringtutoringconstructive feedbackcollaborationdocumentationmeeting deadlinesteamworkworkflow improvementcommunicationproblem-solving