
Staff 3D Content Pipeline Engineer
General Motors
full-time
Posted on:
Location Type: Remote
Location: California • United States
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Salary
💰 $160,200 - $246,300 per year
Job Level
Tech Stack
About the role
- Lead the development of a cutting-edge asset generation pipeline for our new real-time, GPU-based ray tracing engine, defining the foundational standards and conventions that will drive future advancements in photorealistic simulation.
- Integrate external Digital Content Creation tools such as Maya and Unreal Editor with our simulation and rendering stack.
- Build workflows to author assets for our USD based renderer.
- Architect and implement advanced content authoring strategies to significantly reduce cloud compute costs, leveraging state-of-the-art techniques in geometry, material, shader, and texture optimization to achieve optimal performance.
- Develop systems to validate and monitor asset fidelity and performance, actively analyzing realism perceived by computer vision models.
- Develop tools and scripting APIs to automate the creation and management of assets.
- Assist artists and engineers via tool development, concept testing of new ideas, and building rapid prototypes.
- Work closely with engineers, designers, and researchers to understand testing requirements and translate them into effective simulation environments.
- Provide front-line production support across multiple disciplines, troubleshoot assets and scenarios, and help artists with problem-solving.
Requirements
- 5+ years experience as a technical artist (or equivalent capacity) in visual effects, animation, simulators, 3D games, or other high-performance systems.
- Bachelor's degree or higher in Computer Science, specifically with a concentration or focus in Computer Graphics
- Proven experience creating Python scripts to streamline content creation
- Experience with C++ for performance critical engineering and software application development
- Strong 3D content pipeline knowledge with a deep understanding of modeling, texturing, animation, and lighting.
- Proficient with profiling tools to diagnose performance issues and identify how to optimize scenes.
- In-depth knowledge of real-time rendering including physically-based rendering (PBR) pipelines, shader authoring in MDL (or similar shader language) or shader graphs as well as shader performance profiling and optimization.
Benefits
- medical
- dental
- vision
- Health Savings Account
- Flexible Spending Accounts
- retirement savings plan
- sickness and accident benefits
- life insurance
- paid vacation & holidays
- tuition assistance programs
- employee assistance program
- GM vehicle discounts and more
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
PythonC++3D modelingtexturinganimationlightingshader authoringperformance profilinggeometry optimizationmaterial optimization
Soft skills
problem-solvingcollaborationcommunicationconcept testingrapid prototypingproduction supportanalytical skillscreativityleadershipadaptability
Certifications
Bachelor's degree in Computer Science