General Motors

Staff 3D Content Pipeline Engineer

General Motors

full-time

Posted on:

Location Type: Remote

Location: CaliforniaUnited States

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Salary

💰 $160,200 - $246,300 per year

Job Level

About the role

  • Lead the development of a cutting-edge asset generation pipeline for our new real-time, GPU-based ray tracing engine, defining the foundational standards and conventions that will drive future advancements in photorealistic simulation.
  • Integrate external Digital Content Creation tools such as Maya and Unreal Editor with our simulation and rendering stack.
  • Build workflows to author assets for our USD based renderer.
  • Architect and implement advanced content authoring strategies to significantly reduce cloud compute costs, leveraging state-of-the-art techniques in geometry, material, shader, and texture optimization to achieve optimal performance.
  • Develop systems to validate and monitor asset fidelity and performance, actively analyzing realism perceived by computer vision models.
  • Develop tools and scripting APIs to automate the creation and management of assets.
  • Assist artists and engineers via tool development, concept testing of new ideas, and building rapid prototypes.
  • Work closely with engineers, designers, and researchers to understand testing requirements and translate them into effective simulation environments.
  • Provide front-line production support across multiple disciplines, troubleshoot assets and scenarios, and help artists with problem-solving.

Requirements

  • 5+ years experience as a technical artist (or equivalent capacity) in visual effects, animation, simulators, 3D games, or other high-performance systems.
  • Bachelor's degree or higher in Computer Science, specifically with a concentration or focus in Computer Graphics
  • Proven experience creating Python scripts to streamline content creation
  • Experience with C++ for performance critical engineering and software application development
  • Strong 3D content pipeline knowledge with a deep understanding of modeling, texturing, animation, and lighting.
  • Proficient with profiling tools to diagnose performance issues and identify how to optimize scenes.
  • In-depth knowledge of real-time rendering including physically-based rendering (PBR) pipelines, shader authoring in MDL (or similar shader language) or shader graphs as well as shader performance profiling and optimization.
Benefits
  • medical
  • dental
  • vision
  • Health Savings Account
  • Flexible Spending Accounts
  • retirement savings plan
  • sickness and accident benefits
  • life insurance
  • paid vacation & holidays
  • tuition assistance programs
  • employee assistance program
  • GM vehicle discounts and more

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
PythonC++3D modelingtexturinganimationlightingshader authoringperformance profilinggeometry optimizationmaterial optimization
Soft skills
problem-solvingcollaborationcommunicationconcept testingrapid prototypingproduction supportanalytical skillscreativityleadershipadaptability
Certifications
Bachelor's degree in Computer Science