
Principal Visual Development Artist – Temp, SFD, Cinematics
Blizzard Entertainment
full-time
Posted on:
Location Type: Hybrid
Location: Irvine • Canada
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Job Level
About the role
- Work with Supervisors, Art Directors, Cinematic Directors, and, as required, Game Team counterparts
- Interpret briefs/descriptions by concepting environments, props, and other various assets through traditional and 3D, and generative AI tools, as needed.
Requirements
- Minimum of 13+ years of extensive film/tv and/or industry experience
- Proven experience creating digital art in a professional environment
- Experience in graphic design, fine arts, and 2D/3D modeling
- Experience collaborating with producers and directors to create visuals that meet the specific requirements of the project
- Strong foundational skills including anatomy, color theory, composition, etc.
- Familiar with the distinctive visual style of Blizzard's IPs
- Expert knowledge of Photoshop, Illustrator, and Z Brush
- 3D software experience, such as Blender, Maya, or 3D Studio Max
Benefits
- Health insurance
- Retirement plans
- Paid time off
- Flexible work arrangements
- Professional development
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
digital artgraphic designfine arts2D modeling3D modelinganatomycolor theorycomposition3D software
Soft Skills
collaborationcommunication