Salary
💰 CA$70,000 - CA$80,000 per year
About the role
- Create and develop character art using Unreal Engine 5 and Metahuman
- Work with the Creative Leads to author immersive content for an FPS game
- Problem-solve and support tools and tech development to achieve visual and performance targets in engine
- Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments
- Ensure assets meet technical requirements for Unreal Engine 5
- Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems
- Document tools and production pipelines in a clear and understandable way
Requirements
- 2+ years of proven gameplay development experience
- Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle
- Excellent communication and presentation skills
- Experience with Unreal Engine 5 and Metahuman
- Demonstrated experience with Zbrush, Substance, and other character art tools
- four-day work week
- remote within Canada
- hybrid work arrangements
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
gameplay developmentcharacter artUnreal Engine 5MetahumanZbrushSubstance
Soft skills
problem-solvingcommunicationpresentationcollaborationownership