Salary
💰 CA$77,500 - CA$132,500 per year
About the role
- Create complex materials for characters, weapons, environments, and large world set pieces.
- Support all teams with Blueprint management and setup for interactable items, weapons, environments, and other gameplay elements.
- Establish workflows and tools for other artists to utilize when making unique assets in DDC packages and Unreal.
- Execute on a range of visual effects styles from realistic to stylized.
- Work with engineers and artists to optimize content for many platforms.
- Manage multiple complex tasks concurrently.
Requirements
- 3+ years of experience creating Technical Art in the games industry.
- Must have a strong reel/portfolio showing executed game tech art.
- Shipped game title experience
- Experienced knowledge of PBR principles and material editors.
- Experience modeling and using texturing packages such as Substance Designer and Painter.
- Abilities in secondary areas such as modeling, skinning, animation, proceduralism, scripting or lighting.
- Desire and knowledge of how to push Unreal Engine further.
- Desire to work with a team and own features and initiatives from inception to ship.
- Familiarity with the Unreal 5 Engine art pipeline.
- Experience working on multiple platforms.
- Scripting experience Blueprint or other.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
Technical ArtPBR principlesmaterial editorsmodelingtexturinganimationproceduralismscriptinglightingBlueprint
Soft skills
teamworkinitiativetask management