Develop and maintain Maya and Unreal-based pipelines and tools to support animation, rigging, and content export workflows
Collaborate with animators and riggers to define modular rig standards (including facial morphs, attachments, decay systems, and variant support)
Build, refactor, and modernize existing pipelines and tools
Partner with engineers and designers to ensure pipeline output integrates cleanly into the game engine, supports gameplay systems, and meets performance targets
Requirements
4+ years of experience in technical art, technical animation, animation, or tools development for games
Strong knowledge of rigging workflows
Experience with, or demonstrable skill in, MetaHuman and Unreal Engine
Familiarity with game-ready skeleton design, skinning, and animation scene structure
Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows
Basic animation skills (complemented by the animators on the project)
Strong communication skills and a collaborative mindset
Benefits
four-day work week
flexible work arrangements
creative environment
Applicant Tracking System Keywords
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