Blackbird Interactive

Technical Animator, 6-month Contract

Blackbird Interactive

contract

Posted on:

Location Type: Remote

Location: Remote • 🇨🇦 Canada

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Salary

💰 CA$80,000 - CA$100,000 per year

Job Level

Mid-LevelSenior

About the role

  • Develop and maintain Maya and Unreal-based pipelines and tools to support animation, rigging, and content export workflows
  • Collaborate with animators and riggers to define modular rig standards (including facial morphs, attachments, decay systems, and variant support)
  • Build, refactor, and modernize existing pipelines and tools
  • Partner with engineers and designers to ensure pipeline output integrates cleanly into the game engine, supports gameplay systems, and meets performance targets

Requirements

  • 4+ years of experience in technical art, technical animation, animation, or tools development for games
  • Strong knowledge of rigging workflows
  • Experience with, or demonstrable skill in, MetaHuman and Unreal Engine
  • Familiarity with game-ready skeleton design, skinning, and animation scene structure
  • Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows
  • Basic animation skills (complemented by the animators on the project)
  • Strong communication skills and a collaborative mindset
Benefits
  • four-day work week
  • flexible work arrangements
  • creative environment

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
rigging workflowsanimationtools developmentgame-ready skeleton designskinninganimation scene structureMetaHumanUnreal Enginepipeline developmentcontent export workflows
Soft skills
strong communication skillscollaborative mindset
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