
Senior Technical Designer
Wolcen Studio
contract
Posted on:
Location Type: Remote
Location: France
Visit company websiteExplore more
Job Level
Tech Stack
About the role
- Take an active role in mentoring and helping Designers work with Unreal.
- Develop, oversee and champion best practices in day-to-day work with Unreal in the Design team.
- Jump in on a variety of gameplay topics, as needs arise, to assist with technical work assigned to the Design team.
- Prototype and develop gameplay systems using Unreal blueprints and collaborating with other team members as part of feature teams.
- Design gameplay systems that are aligned and support the vision established by the Game Director.
- Document, present, and debate concepts clearly and concisely.
- Research relevant references for the features you own and apply knowledge & findings to your design.
- Own your work from initial design documentation to implementation of blueprint logic and connection to native code.
- Help others understand how these systems work and why we are building them.
- Be able to bring various stakeholders together and collaborate effectively to solve or drive topics.
- Regularly seek and provide feedback from / to the wider team.
- Collaborate with Engineering and Art teams to ensure designs can be easily implemented and iterated on or reworked while managing performance.
- Assist in the development of tools and systems necessary to deliver game features to the highest possible quality.
Requirements
- An experienced engineer who has shipped at least two games in Unreal with gameplay programming or equivalent experience.
- Proven track record as a game designer in a professional capacity.
- Deep knowledge of gameplay logic and Unreal blueprints.
- Familiarity with data structures and general programming concepts.
- An analytical individual, capable of deconstructing game features and understanding what makes them stand out.
- An individual with experience in rapid prototyping.
- Is constructive and receptive to feedback, promoting a positive environment in day-to-day collaboration with other team members.
- Ability to come up with multiple Design solutions for a given objective or request.
- Ability to meet deadlines and work independently, sharing updates regularly.
- Ability to adapt your communication to the intended audiences, collaborating effectively with both technical and non-technical stakeholders.
- A passionate gamer with a love for RPG and multiplayer games.
- Always updating your knowledge and looking for new ways to do things.
- Advanced English language skills
- Experience working on a multiplayer game or an RPG and a love of the systems underpinning this genre is a plus.
- Experience in leading a cross-disciplinary team in the delivery of high-quality features and content is a plus.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
Unreal Enginegameplay programmingUnreal blueprintsdata structuresrapid prototypinggame designblueprint logicnative code implementationgameplay logic
Soft Skills
mentoringcollaborationfeedbackanalytical thinkingcommunicationproblem-solvingindependenceadaptabilityconstructive feedback