Wolcen Studio

Senior Technical Designer

Wolcen Studio

contract

Posted on:

Location Type: Remote

Location: France

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Job Level

Tech Stack

About the role

  • Take an active role in mentoring and helping Designers work with Unreal.
  • Develop, oversee and champion best practices in day-to-day work with Unreal in the Design team.
  • Jump in on a variety of gameplay topics, as needs arise, to assist with technical work assigned to the Design team.
  • Prototype and develop gameplay systems using Unreal blueprints and collaborating with other team members as part of feature teams.
  • Design gameplay systems that are aligned and support the vision established by the Game Director.
  • Document, present, and debate concepts clearly and concisely.
  • Research relevant references for the features you own and apply knowledge & findings to your design.
  • Own your work from initial design documentation to implementation of blueprint logic and connection to native code.
  • Help others understand how these systems work and why we are building them.
  • Be able to bring various stakeholders together and collaborate effectively to solve or drive topics.
  • Regularly seek and provide feedback from / to the wider team.
  • Collaborate with Engineering and Art teams to ensure designs can be easily implemented and iterated on or reworked while managing performance.
  • Assist in the development of tools and systems necessary to deliver game features to the highest possible quality.

Requirements

  • An experienced engineer who has shipped at least two games in Unreal with gameplay programming or equivalent experience.
  • Proven track record as a game designer in a professional capacity.
  • Deep knowledge of gameplay logic and Unreal blueprints.
  • Familiarity with data structures and general programming concepts.
  • An analytical individual, capable of deconstructing game features and understanding what makes them stand out.
  • An individual with experience in rapid prototyping.
  • Is constructive and receptive to feedback, promoting a positive environment in day-to-day collaboration with other team members.
  • Ability to come up with multiple Design solutions for a given objective or request.
  • Ability to meet deadlines and work independently, sharing updates regularly.
  • Ability to adapt your communication to the intended audiences, collaborating effectively with both technical and non-technical stakeholders.
  • A passionate gamer with a love for RPG and multiplayer games.
  • Always updating your knowledge and looking for new ways to do things.
  • Advanced English language skills
  • Experience working on a multiplayer game or an RPG and a love of the systems underpinning this genre is a plus.
  • Experience in leading a cross-disciplinary team in the delivery of high-quality features and content is a plus.
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
Unreal Enginegameplay programmingUnreal blueprintsdata structuresrapid prototypinggame designblueprint logicnative code implementationgameplay logic
Soft Skills
mentoringcollaborationfeedbackanalytical thinkingcommunicationproblem-solvingindependenceadaptabilityconstructive feedback