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Senior Lighting Artist
Warner Bros. DiscoverySenior Lighting Artist creating compelling lighting that enhances mood and atmosphere in games. Collaborating with multidisciplinary teams to deliver stunning and immersive player experiences for Warner Bros.
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating and optimizing real-time lighting solutions using Unreal Engine 4 and 5, with a strong understanding of lighting techniques and their impact on gameplay and visual quality. Proven ability to mentor and lead teams while balancing artistic vision with technical performance requirements.
Highest-signal resume keywords
Unreal Engine 4 and 5 ProficiencyLighting Techniques ExpertiseAAA Production ExperienceMentorship and Team LeadershipPBR Shading Knowledge
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
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Hard Skills
Lighting TechniquesBaked LightingDynamic Deferred LightingIBLGlobal IlluminationLighting Budget ManagementColour TheoryImage CompositionBlueprint ScriptingReal-World Lighting Behavior
Soft Skills
Excellent CommunicationProactive Teamwork
Industry Keywords
AAA Production CycleCurrent-Generation Console HardwareLighting ArtistArtistic VisionVisual Quality
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Work collaboratively with multidisciplinary teams, including Designers, Artists, Technical Artists, and Engineers, to define, create, and optimise real-time lighting solutions that enhance visual quality, support gameplay, and perform within platform limitations.
- Be a key point of contact with other departments and support the Lead Lighting Artist.
- Partner with the Lighting Lead, Art Director and Cinematic Director to realize the project’s artistic vision ensuring lighting brings up the quality of the art assets.
- Drive the creation of high-quality lighting content that balances artistic excellence with technical performance requirements.
- Optimise lighting solutions to meet budget targets and provide mentorship and oversight to other Lighting Artists in the effective management of lighting budgets.
- Responsible for mentoring junior and midlevel Lighting Artists to develop their skills, whilst delegating tasks to them where appropriate.
Requirements
What you’ll need- Completed at least one full AAA production cycle on current-generation console hardware, with at least two shipped titles as a dedicated Lighting Artist.
- Comfortable working with and adapting to a range of lighting and shading techniques, including baked lighting, dynamic deferred lighting, IBL, and real-time and offline global illumination, with a strong understanding of how to get the best from each system.
- Ability to use lighting to support readability and enhance the player experience, rather than distract from or hinder it.
- Highly proficient in Unreal Engine 4 and 5, with experience using Blueprint.
- Excellent knowledge of lighting, colour theory, and image composition, demonstrated through a strong portfolio.
- Knowledge of PBR shading in current gen games.
- Must know how light and materials behave in the real world and how this applies in game.
- Excellent communication skill and a proactive attitude towards teamwork.
Benefits
Comp & perks- Hybrid working arrangements to support a healthy work-life balance