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Warner Bros. Discovery

Senior Designer, Gameplay

Warner Bros. Discovery

Senior Designer, Gameplay Mechanics for Warner Bros. Discovery's game division, focusing on tuned gameplay control and team collaboration for future releases.

Posted 6/16/2026full-timeSalt Lake City • Utah • 🇺🇸 United StatesSeniorWebsite

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Design, prototype, and implement gameplay mechanics with focus on 3Cs, player abilities, and interactions.
  • Partner with design leadership to help define pillars, player experience goals, and feature plans that support the broader vision for the game and build on established gameplay mechanics systems.
  • Translate high-level creative direction, team feedback, and cross-discipline conversations into clear design documentation, specs, and implementation plans.
  • Work closely with discipline leads and stakeholders across the studio to gather input, vet proposals, and align gameplay systems with the broader needs of the project.
  • Work closely with production to prioritize features and keep milestones on track.
  • Help improve tools, pipelines, and documentation for implementation and iteration, and share those processes with the team.
  • Collaborate with engineers, animators, artists, VFX, audio, UI, and other designers to solve gameplay-related technical and design problems.
  • Partner with the broader team to tune and refine systems based on leadership & peer feedback, playtest results, and data analysis.
  • Contribute to progression, reward, and other connected gameplay systems that complement the moment-to-moment gameplay experience.

Requirements

What you’ll need
  • Minimum of 5 years progressively complex game industry experience.
  • Strong gameplay and systems design experience, with the ability to own features from concept through polish.
  • Demonstrated ability to define feature direction and turn broad creative goals into clear design plans and documentation.
  • Experience designing and implementing third-person player mechanics in 3D games; action RPG experience preferred.
  • Contributed to shipped titles and participated in a full dev cycle from concept through release.
  • Experience with Maya, Unreal Engine 5, including Blueprint and other gameplay implementation tools, to create and iterate on gameplay features.
  • Excellent collaboration skills, with the ability to work effectively within a multidisciplinary team and provide clear guidance to designers, engineers, and artists.
  • Strong written communication skills, with the ability to synthesize feedback from multiple stakeholders into coherent design proposals and implementation specs.
  • Experience with broader gameplay and progression systems is a plus.

Benefits

Comp & perks
  • Relocation assistance provided for qualified candidates out of the area.

ATS Keywords

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Hard Skills & Tools
gameplay designsystems designfeature directionthird-person player mechanics3D gamesaction RPGgameplay implementationdata analysisdesign documentationiteration
Soft Skills
collaborationcommunicationguidancesynthesis of feedbackmultidisciplinary teamworkproblem-solvingprioritizationadaptabilitycreativityleadership