Voodoo

Principal Game Designer – Balancing

Voodoo

full-time

Posted on:

Location Type: Remote

Location: Spain

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Job Level

About the role

  • Architect systems for long-term retention and monetization, integrating LiveOps strategies and sustainable economy systems natively into the game design
  • Design, simulate, and balance complex in-game economies, building spreadsheet models to forecast player progression
  • Pitch and implement big features to the team, deconstructing them into smaller components
  • Own game balancing, pace, feel on different titles
  • Be able to deconstruct and analyze mobile games mechanics
  • Always back up your ideas with available data points

Requirements

  • At least 5+ years as a Game Designer
  • Experience working on mobile games and F2P
  • Accountability, independence, and responsibility when given ownership over your work
  • Good sense of gameplay experience, and special attention to details
  • Communication skills in English, both written and verbal
  • Passionate to learn new ways to perform your tasks in a more efficient way, and to improve yourself every day
  • Expert in spreadsheet or similar tools
  • Actively integrates AI tools into daily workflows to enhance productivity and efficiency
Benefits
  • Best-in-class compensation
  • Other benefits according to the country you reside
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
game designin-game economy designgame balancingdata analysisLiveOps strategiesspreadsheet modelingmobile game mechanicsF2P (free-to-play) game designplayer progression forecastingAI tool integration
Soft Skills
accountabilityindependenceresponsibilityattention to detailcommunication skillspassion for learningproblem-solvingteam collaborationcreativityadaptability