
Principal Game Designer – Balancing
Voodoo
full-time
Posted on:
Location Type: Remote
Location: Spain
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Job Level
About the role
- Architect systems for long-term retention and monetization, integrating LiveOps strategies and sustainable economy systems natively into the game design
- Design, simulate, and balance complex in-game economies, building spreadsheet models to forecast player progression
- Pitch and implement big features to the team, deconstructing them into smaller components
- Own game balancing, pace, feel on different titles
- Be able to deconstruct and analyze mobile games mechanics
- Always back up your ideas with available data points
Requirements
- At least 5+ years as a Game Designer
- Experience working on mobile games and F2P
- Accountability, independence, and responsibility when given ownership over your work
- Good sense of gameplay experience, and special attention to details
- Communication skills in English, both written and verbal
- Passionate to learn new ways to perform your tasks in a more efficient way, and to improve yourself every day
- Expert in spreadsheet or similar tools
- Actively integrates AI tools into daily workflows to enhance productivity and efficiency
Benefits
- Best-in-class compensation
- Other benefits according to the country you reside
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
game designin-game economy designgame balancingdata analysisLiveOps strategiesspreadsheet modelingmobile game mechanicsF2P (free-to-play) game designplayer progression forecastingAI tool integration
Soft Skills
accountabilityindependenceresponsibilityattention to detailcommunication skillspassion for learningproblem-solvingteam collaborationcreativityadaptability