Voodoo

Principal Game Designer – Core Gameplay

Voodoo

full-time

Posted on:

Location Type: Remote

Location: Spain

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About the role

  • Own the quality bar for core mechanics, moment-to-moment interaction, and overall game feel
  • Design, prototype, and refine new gameplay features and mechanics that expand the core Hole.io loop
  • Iterate new and existing features & parameters until achieving final quality game feel e.g. friction, bounce, suction force, camera & movement easing curves, etc.
  • Partner closely with engineers to implement and iterate on Unity-based gameplay systems that perform well on mobile devices
  • Collaborate with level designers to ensure gameplay mechanics integrate smoothly with open 3D environments
  • Identify opportunities to improve player engagement, retention, and session satisfaction through gameplay changes
  • Lead rapid prototyping and iteration cycles, validating ideas through playtesting, AB tests and data analysis
  • Define best practices and design guidelines for gameplay systems and interaction design
  • Work with product and analytics teams to translate player data and experimentation results into gameplay improvements
  • Champion simplicity, clarity, and delight in every interaction

Requirements

  • 7 years of experience in gameplay design, with proven track record in F2P mobile games
  • Experience owning core gameplay systems from concept through launch and live ops
  • Deep understanding of game feel, player control responsiveness, and interaction design
  • Strong intuition for simple mechanics with high player satisfaction
  • Experience designing systems driven by physics interactions, player movement, and environmental gameplay
  • Ability to balance accessibility for casual audiences with meaningful gameplay depth
  • Strong hands-on experience with Unity and solid understanding of its physics systems & collisions
  • Experience working with A/B testing and data-driven informed decision making
  • Communication skills in English, both written and verbal
  • Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive & humble mindset towards receiving, acting on, and giving feedback
  • Accountability, independence, and responsibility when given ownership over your work
  • Eager to become more efficient way and to improve yourself day after day
  • Nice-to-have: Experience improving core loop retention through gameplay iteration
  • Comfortable prototyping gameplay directly in engine and collaborating closely with engineers.
Benefits
  • Competitive salary and other benefits according to the country you reside.
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
gameplay designcore gameplay systemsinteraction designphysics interactionsplayer movementA/B testingdata analysisUnitygame feelplayer control responsiveness
Soft Skills
communication skillscollaboration mindsetinterpersonal skillsfeedback receptivenessaccountabilityindependenceresponsibilityproblem-solvingadaptabilitycontinuous improvement