Voodoo

2D Animator – Puzzle Games, Freelance

Voodoo

full-time

Posted on:

Location Type: Remote

Location: France

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Tech Stack

About the role

  • Create 2D Spine animations for characters and mascots
  • Gameplay elements (shooters, boosters, rewards)
  • UX Feedback
  • UI animations & symbols
  • Backgrounds
  • Prepare and export assets as needed (slicing, packing, optimizing)
  • Build skeletons, set up weights, work with the timeline, and create texture atlases;
  • Collaborate with developers to ensure smooth integration of animations into the game

Requirements

  • 4+ years of proven experience as a 2D Spine Animator in mobile games
  • Strong portfolio showing Character animation, Gameplay animations, UI or micro-interaction animations
  • Advance knowledge of Spine: Rigging, Weighting, Animation blending, Skins & slots
  • Strong understanding of animation principles (timing, staging, anticipation, squash and stretch etc.) and visual storytelling
  • Ability to work independently and take ownership of tasks
  • Ability to animate for casual readability
  • Adobe Photoshop
  • Experience working with Unity pipelines
  • Nice to have: Experience in casual/puzzle/hybrid games, Ability to animate from rough concepts or PSDs, Basic understanding of VFX or shader based effects, Knowledge of other animation software like After Effects, Maya or Adobe Animate are a plus
Benefits
  • Competitive salary
  • Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
  • Swile Lunch voucher
  • Gymlib (100% borne by Voodoo)
  • Wellness activities in our Paris office
  • Child daycare facilities (Les Petits Chaperons rouges)
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
2D Spine animationCharacter animationGameplay animationUI animationRiggingWeightingAnimation blendingVisual storytellingAnimation principlesTexture atlases
Soft Skills
Ability to work independentlyOwnership of tasksCollaboration