
Senior Technical Artist
Voodoo
full-time
Posted on:
Location Type: Remote
Location: Remote • 🇪🇸 Spain
Visit company websiteJob Level
Senior
Tech Stack
Unity
About the role
- Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices.
- Develop tools and scripts in Unity to streamline the workflow for artists and developers.
- Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency.
- Implement VFX, shaders, and lighting techniques to enhance the game’s visual appeal.
- Ensure asset optimization (compression, polygon count, texture sizes) & optimal import into Unity without sacrificing quality.
- Debug and troubleshoot graphical and performance issues on different mobile devices.
- Stay up to date with the latest trends and best practices in mobile game art and Unity development.
Requirements
- Experience: 5+ years as a Technical Artist in the mobile gaming industry
- Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization
- Proficiency in C# scripting for automating processes and enhancing tools
- Understanding of mobile game constraints (performance, memory, draw calls, batching)
- Experience with lighting, VFX, post-processing, and GPU profiling
- Knowledge of 3D modeling and texturing workflows (Blender, Maya, Photoshop, Substance)
- Ability to debug and optimize art assets and rendering issues.
Benefits
- competitive salary and other benefits according to the country you reside.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
UnityC#shader developmentShader GraphHLSLparticle systemsrendering optimization3D modelingtexturingGPU profiling
Soft skills
collaborationcreativitytechnical efficiencyproblem-solving