Vizcom

Staff Software Engineer

Vizcom

full-time

Posted on:

Origin:  • 🇺🇸 United States • California

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Job Level

Lead

Tech Stack

GoGraphQLKubernetesNode.jsPostgresReactRedisTypeScript

About the role

  • Own the technical direction of a product that blends heavy frontend UX with serious backend/infrastructure.
  • Set the architecture roadmap to keep Vizcom reliable, scalable, and a joy to develop in as usage, models, and data grow.
  • Ship hands-on: jump into code for critical paths, rapid prototypes, and hairy debugging (latency, memory, race conditions, WebGL/WASM quirks).
  • Install quality guardrails that scale: test strategy, code-review norms, perf budgets, observability baselines.
  • Mentor and multiply: develop senior engineers into tech leads; model clear written design and crisp decision-making.
  • Partner cross-functionally: represent engineering trade-offs with Product/Design/Go-To-Market; act as the CTO’s delegate when needed.
  • 90-day outcomes: land an observability-driven plan for top flows; author one substantial RFC and lead adoption; mentor two engineers; remove one persistent developer friction and document the standard.
  • Problems: High-fanout realtime collaboration; GPU-backed image generation pipelines; performance across the stack; enterprise-grade SSO/SAML/SCIM; design-forward UX that must feel instant under load.

Requirements

  • 8–12+ years building distributed web systems (TypeScript/Node preferred) with 2+ years at Staff scope.
  • Depth with Postgres and performance/observability (profiling, traces, query tuning).
  • Experience with container orchestration and production ops (K8s or equivalent).
  • Bonus: realtime collaboration models, WebGL/WASM, GPU workloads, or enterprise identity (SSO/SAML/SCIM).