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Virtuos

Level Designer – AAA

Virtuos

Senior Level Designer at Virtuos creating engaging FPS game levels and collaborating with diverse teams. Craft polished gameplay experiences with advanced design methodologies.

Posted 7/15/2026full-timeRemote • 🇺🇦 UkraineMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in FPS Level Design, with a strong portfolio showcasing polished levels and a deep understanding of gameplay systems, mechanics, and narrative design. Proficient in collaborating with cross-functional teams and mentoring junior designers while effectively managing time and iterating based on feedback.

Highest-signal resume keywords
FPS Level Design ExperienceProficiency in Unreal, Unity, or CryEngineStrong Scripting/Programming SkillsCollaboration with Cross-Functional TeamsPortfolio of AAA Titles

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Level DesignGameplay SystemsNarrative DesignEnvironmental StorytellingScriptingGame MechanicsPlayer PsychologyIterative DesignTechnical FeasibilityFeedback Integration
Soft Skills
CommunicationTime ManagementProblem-SolvingConflict ResolutionTeam Motivation
Tools & Technologies
Unreal EngineUnityCryEngineProprietary Game Engines
Industry Keywords
AAA TitlesGame DesignPlaytestingPlayer ExperienceDesign Challenges

Tech Stack

Tools & technologies
UnityUnreal Engine

About the role

Key responsibilities & impact
  • Design and build engaging game levels that balance challenge, reward, player progression, and overall gameplay goals;
  • Collaborate closely with art, programming, narrative, technical art, and design teams to integrate gameplay mechanics, visuals, story, and assets into cohesive levels;
  • Ensure levels are technically feasible within engine and project constraints, working closely with programmers and technical artists;
  • Organize and participate in playtesting sessions, gather feedback, and iterate on level designs based on player, team, and stakeholder input;
  • Track level design progress, communicate updates to lead level designers and project managers, and identify blockers or risks in a timely manner;
  • Refine and optimize levels to improve gameplay flow, readability, pacing, and overall player experience;
  • Provide guidance and support to junior designers when needed.

Requirements

What you’ll need
  • 5–7 years of game design experience with a strong focus on FPS level design.
  • Participation in at least two AAA titles and a strong portfolio with polished, well‑structured levels.
  • Deep understanding of gameplay systems, mechanics, narrative design, and player psychology, with the ability to balance difficulty and pacing.
  • Experience with scripting and advanced tools to create dynamic, interactive environments.
  • Ability to collaborate effectively with art, programming, sound, and narrative teams; strong communication and receptiveness to feedback.
  • Solid time‑management skills, ability to work with deadlines, and iterate based on testing and feedback.
  • Experience designing levels across multiple genres and building immersive environments through environmental storytelling.
  • Knowledge of Unreal, Unity, CryEngine, or proprietary engines; strong scripting/programming skills for events, triggers, and AI behaviors.
  • Ability to motivate and support the team, mentor junior designers, and provide constructive feedback.
  • Proactive problem-solving and flexibility in handling various design challenges (combat, narrative, puzzles).
  • Strong conflict-resolution skills and the ability to maintain a positive, productive team environment;
  • English level: Upper-Intermediate or higher.

Benefits

Comp & perks
  • Medical insurance
  • Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region
  • The possibility of remote work and flexible schedule on corporate equipment
  • Opportunities to engage in corporate social responsibility (CSR) projects