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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in FPS Level Design, with a strong portfolio showcasing polished levels and a deep understanding of gameplay systems, mechanics, and narrative design. Proficient in collaborating with cross-functional teams and mentoring junior designers while effectively managing time and iterating based on feedback.
Highest-signal resume keywords
FPS Level Design ExperienceProficiency in Unreal, Unity, or CryEngineStrong Scripting/Programming SkillsCollaboration with Cross-Functional TeamsPortfolio of AAA Titles
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Level DesignGameplay SystemsNarrative DesignEnvironmental StorytellingScriptingGame MechanicsPlayer PsychologyIterative DesignTechnical FeasibilityFeedback Integration
Soft Skills
CommunicationTime ManagementProblem-SolvingConflict ResolutionTeam Motivation
Tools & Technologies
Unreal EngineUnityCryEngineProprietary Game Engines
Industry Keywords
AAA TitlesGame DesignPlaytestingPlayer ExperienceDesign Challenges
Tech Stack
Tools & technologiesUnityUnreal Engine
About the role
Key responsibilities & impact- Design and build engaging game levels that balance challenge, reward, player progression, and overall gameplay goals;
- Collaborate closely with art, programming, narrative, technical art, and design teams to integrate gameplay mechanics, visuals, story, and assets into cohesive levels;
- Ensure levels are technically feasible within engine and project constraints, working closely with programmers and technical artists;
- Organize and participate in playtesting sessions, gather feedback, and iterate on level designs based on player, team, and stakeholder input;
- Track level design progress, communicate updates to lead level designers and project managers, and identify blockers or risks in a timely manner;
- Refine and optimize levels to improve gameplay flow, readability, pacing, and overall player experience;
- Provide guidance and support to junior designers when needed.
Requirements
What you’ll need- 5–7 years of game design experience with a strong focus on FPS level design.
- Participation in at least two AAA titles and a strong portfolio with polished, well‑structured levels.
- Deep understanding of gameplay systems, mechanics, narrative design, and player psychology, with the ability to balance difficulty and pacing.
- Experience with scripting and advanced tools to create dynamic, interactive environments.
- Ability to collaborate effectively with art, programming, sound, and narrative teams; strong communication and receptiveness to feedback.
- Solid time‑management skills, ability to work with deadlines, and iterate based on testing and feedback.
- Experience designing levels across multiple genres and building immersive environments through environmental storytelling.
- Knowledge of Unreal, Unity, CryEngine, or proprietary engines; strong scripting/programming skills for events, triggers, and AI behaviors.
- Ability to motivate and support the team, mentor junior designers, and provide constructive feedback.
- Proactive problem-solving and flexibility in handling various design challenges (combat, narrative, puzzles).
- Strong conflict-resolution skills and the ability to maintain a positive, productive team environment;
- English level: Upper-Intermediate or higher.
Benefits
Comp & perks- Medical insurance
- Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region
- The possibility of remote work and flexible schedule on corporate equipment
- Opportunities to engage in corporate social responsibility (CSR) projects
