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Virtuos

Senior Level Artist – AAA

Virtuos

Senior Level Artist creating high-end gaming content for popular games. Collaborating in a dynamic team within Virtuos, a leader in game development.

Posted 7/13/2026full-timeRemote • 🇺🇦 UkraineSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates proficiency in 3D software and game engines, with a strong focus on level design, asset integration, and gameplay readability. Capable of collaborating effectively with cross-functional teams while adhering to artistic guidelines and optimizing environments for real-time performance.

Highest-signal resume keywords
Proficiency With 3D SoftwareExperience Working In Game EnginesKnowledge Of Composition And Scene ReadabilitySkills In Modeling And OptimizationUnderstanding Of Real-Time Optimization

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
3D ModelingUV UnwrappingMaterial And Texture CreationModular Environment AssemblyReal-Time OptimizationScene CompositionGameplay ReadabilityAsset IntegrationStylization PrinciplesTesting For Playability
Soft Skills
Attention To DetailStrong Artistic SenseGood Communication SkillsOpenness To FeedbackSelf-Organization
Tools & Technologies
MayaBlender3ds MaxUnreal EngineUnitySubstance PainterSubstance DesignerPhotoshop
Industry Keywords
Level DesignGame ArtEnvironment DesignAsset CreationGame Development

Tech Stack

Tools & technologies
AssemblyUnityUnreal Engine

About the role

Key responsibilities & impact
  • Building levels based on design (from greybox/blockout to final scene).
  • Placing and integrating assets (models, props, architecture, natural elements).
  • Maintaining gameplay readability – ensuring the player can easily navigate the scene.
  • Working with composition – visual accents, guiding the player’s view, logical routes.
  • Collaborating closely with level designers to combine visuals and gameplay.
  • Using modular systems for efficient environment assembly.
  • Testing levels for playability and stability.
  • Following the project’s art style and guidelines.

Requirements

What you’ll need
  • Proficiency with 3D software (Maya, Blender, 3ds Max).
  • Experience working in game engines (Unreal Engine, Unity).
  • Knowledge of composition, proportions, balance, and scene readability.
  • Skills in modeling, optimization, and UV unwrapping.
  • Understanding of material and texture creation (Substance Painter/Designer, Photoshop).
  • Experience with modular kits and assets for building environments.
  • Understanding of real-time optimization (LOD, polygon budgets, texture atlases).
  • Understanding of stylization principles in game art.
  • В1+ English level.
  • Attention to detail, strong artistic sense, and style awareness.
  • Ability to collaborate with concept artists, tech artists, and level designers.
  • Good communication skills and openness to feedback.
  • Self-organization and ability to meet deadlines.

Benefits

Comp & perks
  • Medical insurance
  • Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region
  • The possibility of remote work and flexible schedule on corporate equipment
  • Opportunities to engage in corporate social responsibility (CSR) projects