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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates proficiency in 3D software and game engines, with a strong focus on level design, asset integration, and gameplay readability. Capable of collaborating effectively with cross-functional teams while adhering to artistic guidelines and optimizing environments for real-time performance.
Highest-signal resume keywords
Proficiency With 3D SoftwareExperience Working In Game EnginesKnowledge Of Composition And Scene ReadabilitySkills In Modeling And OptimizationUnderstanding Of Real-Time Optimization
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
3D ModelingUV UnwrappingMaterial And Texture CreationModular Environment AssemblyReal-Time OptimizationScene CompositionGameplay ReadabilityAsset IntegrationStylization PrinciplesTesting For Playability
Soft Skills
Attention To DetailStrong Artistic SenseGood Communication SkillsOpenness To FeedbackSelf-Organization
Tools & Technologies
MayaBlender3ds MaxUnreal EngineUnitySubstance PainterSubstance DesignerPhotoshop
Industry Keywords
Level DesignGame ArtEnvironment DesignAsset CreationGame Development
Tech Stack
Tools & technologiesAssemblyUnityUnreal Engine
About the role
Key responsibilities & impact- Building levels based on design (from greybox/blockout to final scene).
- Placing and integrating assets (models, props, architecture, natural elements).
- Maintaining gameplay readability – ensuring the player can easily navigate the scene.
- Working with composition – visual accents, guiding the player’s view, logical routes.
- Collaborating closely with level designers to combine visuals and gameplay.
- Using modular systems for efficient environment assembly.
- Testing levels for playability and stability.
- Following the project’s art style and guidelines.
Requirements
What you’ll need- Proficiency with 3D software (Maya, Blender, 3ds Max).
- Experience working in game engines (Unreal Engine, Unity).
- Knowledge of composition, proportions, balance, and scene readability.
- Skills in modeling, optimization, and UV unwrapping.
- Understanding of material and texture creation (Substance Painter/Designer, Photoshop).
- Experience with modular kits and assets for building environments.
- Understanding of real-time optimization (LOD, polygon budgets, texture atlases).
- Understanding of stylization principles in game art.
- В1+ English level.
- Attention to detail, strong artistic sense, and style awareness.
- Ability to collaborate with concept artists, tech artists, and level designers.
- Good communication skills and openness to feedback.
- Self-organization and ability to meet deadlines.
Benefits
Comp & perks- Medical insurance
- Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region
- The possibility of remote work and flexible schedule on corporate equipment
- Opportunities to engage in corporate social responsibility (CSR) projects
