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ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Unreal EngineProcedural Content Generation (PCG)shader developmentmaterial creationHoudiniPython scriptingUnreal Engine Blueprintsengine profilingperformance optimizationprocedural mesh generation
Soft Skills
problem-solvingattention to detailcommunicationcollaboration
Tools & Technologies
Substance DesignerSubstance PainterBlenderMaya3DS Maxversion control systems
Industry Keywords
game developmentCG industryart pipelinesprocedural systemsautomation
Tech Stack
Tools & technologiesPythonUnreal Engine
About the role
Key responsibilities & impact- Design, develop, and maintain procedural content generation tools and systems within Unreal Engine to enable scalable and dynamic game environments.
- Collaborate with art and design teams to incorporate PCG workflows that facilitate rapid content iteration and optimization.
- Create and optimize shaders, materials, and procedural assets, ensuring high performance and quality standards.
- Profile engine performance related to procedural content and implement improvements.
- Prototype new procedural techniques and workflows to push the boundaries of game art technology.
- Provide technical guidance and documentation on PCG pipelines for the development team.
- Maintain and enforce technical standards and guidelines for procedural content creation.
- Review and optimize existing art pipelines to incorporate procedural generation techniques effectively.
Requirements
What you’ll need- Minimum of 5 years of experience in the game development or other CG industry.
- Minimum of 2 years of experience as a Technical Artist.
- Strong expertise with Unreal Engine, with a focus on Procedural Content Generation (PCG) tools and pipelines.
- Proficiency in shader development and material creation within Unreal Engine.
- Experience with Houdini, especially its integration with Unreal Engine for procedural asset creation.
- Solid understanding of procedural systems, scripting, and automation within game development.
- Strong problem-solving skills and attention to detail.
- Excellent communication skills and ability to collaborate across cross-disciplinary teams.
- Extensive experience with Unreal Engine Blueprints for procedural content pipelines.
- Proficient in Python scripting and its use in procedural asset workflows.
- Familiarity with Unreal Engine's PCG framework and procedural mesh generation.
- Experience with engine profiling, memory, and performance optimization related to procedural content.
- Ability to create clean, maintainable, and user-friendly tools for automation.
- Experience with version control systems.
- Knowledge of Substance Designer/Painter and texture generation/compression techniques (nice to have).
- Knowledge and experience working in DCC tools such as Blender, Maya, or 3DS Max (nice to have).
- Background in creating reusable procedural assets and systems for large-scale game production (nice to have).
- Solid understanding of art fundamentals and asset creation pipelines (nice to have).
- The ability to read and understand C++ code (nice to have).
Benefits
Comp & perks- Professional development opportunities
