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Tech Stack
Tools & technologiesPythonUnreal Engine
About the role
Key responsibilities & impact- Design, develop, and maintain procedural content generation tools and systems within Unreal Engine to enable scalable and dynamic game environments.
- Collaborate with art and design teams to incorporate PCG workflows that facilitate rapid content iteration and optimization.
- Create and optimize shaders, materials, and procedural assets, ensuring high performance and quality standards.
- Profile engine performance related to procedural content and implement improvements.
- Prototype new procedural techniques and workflows to push the boundaries of game art technology.
- Provide technical guidance and documentation on PCG pipelines for the development team.
- Maintain and enforce technical standards and guidelines for procedural content creation.
- Review and optimize existing art pipelines to incorporate procedural generation techniques effectively.
Requirements
What you’ll need- Minimum of 5 years of experience in the game development or other CG industry.
- Minimum of 2 years of experience as a Technical Artist.
- Strong expertise with Unreal Engine, with a focus on Procedural Content Generation (PCG) tools and pipelines.
- Proficiency in shader development and material creation within Unreal Engine.
- Experience with Houdini, especially its integration with Unreal Engine for procedural asset creation.
- Solid understanding of procedural systems, scripting, and automation within game development.
- Strong problem-solving skills and attention to detail.
- Excellent communication skills and ability to collaborate across cross-disciplinary teams.
- Extensive experience with Unreal Engine Blueprints for procedural content pipelines.
- Proficient in Python scripting and its use in procedural asset workflows.
- Familiarity with Unreal Engine's PCG framework and procedural mesh generation.
- Experience with engine profiling, memory, and performance optimization related to procedural content.
- Ability to create clean, maintainable, and user-friendly tools for automation.
- Experience with version control systems.
- Knowledge of Substance Designer/Painter and texture generation/compression techniques (nice to have).
- Knowledge and experience working in DCC tools such as Blender, Maya, or 3DS Max (nice to have).
- Background in creating reusable procedural assets and systems for large-scale game production (nice to have).
- Solid understanding of art fundamentals and asset creation pipelines (nice to have).
- The ability to read and understand C++ code (nice to have).
Benefits
Comp & perks- Professional development opportunities
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
Unreal EngineProcedural Content Generation (PCG)shader developmentmaterial creationHoudiniPython scriptingUnreal Engine Blueprintsengine profilingperformance optimizationprocedural mesh generation
Soft Skills
problem-solvingattention to detailcommunicationcollaboration
