
3D Character Artist, Realistic
Virtuos
contract
Posted on:
Location Type: Remote
Location: Ukraine
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Tech Stack
About the role
- Collaborate closely with the Art Director and other stakeholders to deliver high‑quality character assets;
- Iterate on feedback from the Art Director/ stakeholders and refine assets to final quality;
- Contribute to art‑team meetings with constructive input and support;
- Model, sculpt and texture realistic clothing, facial features and hairstyles.
Requirements
- Realistic clothing creation skills (Marvelous Designer, ZBrush, any 3D package, UV tiling, baking, Substance Painter);
- Realistic hair creation skills (xGen/manual cards, CG Curve workflows) - nice-to-have;
- Experience with Unreal Engine 5;
- Expert knowledge of several major 3D & 2D packages (3ds Max or Maya, ZBrush, Photoshop, Substance) and the techniques for characters, creatures and costumes;
- Deep technical understanding of modern pipelines, clean topology and polished sculpts;
- Proven ability to take an approved concept and push it to a refined 3D production level;
- Self-motivated and diligent, with established habits of tracking their tasks and seeking answers when needed.
- At least В1 English level.
Benefits
- Medical insurance
- Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region;
- The possibility of remote work and flexible schedule on corporate equipment;
- Opportunities to engage in corporate social responsibility (CSR) projects.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
realistic clothing creationrealistic hair creation3D modelingsculptingtexturingUV tilingbakingclean topologypolished sculptsconcept refinement
Soft Skills
collaborationconstructive feedbackself-motivationdiligencetask trackingproblem-solving