Virtuos

3D Character Artist, Realistic

Virtuos

contract

Posted on:

Location Type: Remote

Location: Ukraine

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Tech Stack

About the role

  • Collaborate closely with the Art Director and other stakeholders to deliver high‑quality character assets;
  • Iterate on feedback from the Art Director/ stakeholders and refine assets to final quality;
  • Contribute to art‑team meetings with constructive input and support;
  • Model, sculpt and texture realistic clothing, facial features and hairstyles.

Requirements

  • Realistic clothing creation skills (Marvelous Designer, ZBrush, any 3D package, UV tiling, baking, Substance Painter);
  • Realistic hair creation skills (xGen/manual cards, CG Curve workflows) - nice-to-have;
  • Experience with Unreal Engine 5;
  • Expert knowledge of several major 3D & 2D packages (3ds Max or Maya, ZBrush, Photoshop, Substance) and the techniques for characters, creatures and costumes;
  • Deep technical understanding of modern pipelines, clean topology and polished sculpts;
  • Proven ability to take an approved concept and push it to a refined 3D production level;
  • Self-motivated and diligent, with established habits of tracking their tasks and seeking answers when needed.
  • At least В1 English level.
Benefits
  • Medical insurance
  • Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region;
  • The possibility of remote work and flexible schedule on corporate equipment;
  • Opportunities to engage in corporate social responsibility (CSR) projects.
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
realistic clothing creationrealistic hair creation3D modelingsculptingtexturingUV tilingbakingclean topologypolished sculptsconcept refinement
Soft Skills
collaborationconstructive feedbackself-motivationdiligencetask trackingproblem-solving