Virtuos

Senior Level Designer

Virtuos

full-time

Posted on:

Location Type: Remote

Location: Ukraine

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Job Level

About the role

  • Design levels that offer meaningful, engaging experiences, balancing challenge, reward, and player progression.
  • Work closely with other departments (art, programming, narrative) to integrate gameplay mechanics, visuals, and story into cohesive levels.
  • Organize and participate in playtesting sessions, analyzing player feedback to refine and optimize level designs.
  • Keep track of the level design’s progress, ensuring tasks are completed on schedule and that any issues are identified and resolved in a timely manner.
  • Work closely with programmers and technical artists to ensure that levels are feasible within the game’s technical constraints.

Requirements

  • 5–7 years of game design experience with a strong focus on FPS level design.
  • Participation in at least two AAA titles and a strong portfolio with polished, well‑structured levels.
  • Deep understanding of gameplay systems, mechanics, narrative design, and player psychology, with the ability to balance difficulty and pacing.
  • Experience with scripting and advanced tools to create dynamic, interactive environments.
  • Ability to collaborate effectively with art, programming, sound, and narrative teams; strong communication and receptiveness to feedback.
  • Solid time‑management skills, ability to work with deadlines, and iterate based on testing and feedback.
  • Experience designing levels across multiple genres and building immersive environments through environmental storytelling.
  • Knowledge of Unreal, Unity, CryEngine, or proprietary engines; strong scripting/programming skills for events, triggers, and AI behaviors.
  • Ability to motivate and support the team, mentor junior designers, and provide constructive feedback.
  • Proactive problem-solving and flexibility in handling various design challenges (combat, narrative, puzzles).
  • Strong conflict-resolution skills and the ability to maintain a positive, productive team environment.
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
game designFPS level designscriptinggameplay systemsnarrative designplayer psychologyenvironmental storytellingAI behaviorsdynamic environmentslevel optimization
Soft Skills
collaborationcommunicationtime managementfeedback receptivenessmentoringproblem-solvingflexibilityconflict resolutionteam motivationiteration