
Senior Level Designer
Virtuos
full-time
Posted on:
Location Type: Remote
Location: Ukraine
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Job Level
Tech Stack
About the role
- Design levels that offer meaningful, engaging experiences, balancing challenge, reward, and player progression.
- Work closely with other departments (art, programming, narrative) to integrate gameplay mechanics, visuals, and story into cohesive levels.
- Organize and participate in playtesting sessions, analyzing player feedback to refine and optimize level designs.
- Keep track of the level design’s progress, ensuring tasks are completed on schedule and that any issues are identified and resolved in a timely manner.
- Work closely with programmers and technical artists to ensure that levels are feasible within the game’s technical constraints.
Requirements
- 5–7 years of game design experience with a strong focus on FPS level design.
- Participation in at least two AAA titles and a strong portfolio with polished, well‑structured levels.
- Deep understanding of gameplay systems, mechanics, narrative design, and player psychology, with the ability to balance difficulty and pacing.
- Experience with scripting and advanced tools to create dynamic, interactive environments.
- Ability to collaborate effectively with art, programming, sound, and narrative teams; strong communication and receptiveness to feedback.
- Solid time‑management skills, ability to work with deadlines, and iterate based on testing and feedback.
- Experience designing levels across multiple genres and building immersive environments through environmental storytelling.
- Knowledge of Unreal, Unity, CryEngine, or proprietary engines; strong scripting/programming skills for events, triggers, and AI behaviors.
- Ability to motivate and support the team, mentor junior designers, and provide constructive feedback.
- Proactive problem-solving and flexibility in handling various design challenges (combat, narrative, puzzles).
- Strong conflict-resolution skills and the ability to maintain a positive, productive team environment.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
game designFPS level designscriptinggameplay systemsnarrative designplayer psychologyenvironmental storytellingAI behaviorsdynamic environmentslevel optimization
Soft Skills
collaborationcommunicationtime managementfeedback receptivenessmentoringproblem-solvingflexibilityconflict resolutionteam motivationiteration