Virtuos

Technical Artist

Virtuos

full-time

Posted on:

Origin:  • 🇵🇱 Poland

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Job Level

Mid-LevelSenior

Tech Stack

Python

About the role

  • Develop and refine tools and techniques for optimizing game assets, shaders, and environments within Unreal Engine or clients' proprietary engines;
  • Optimizing existing content to enhance performance across multiple platforms while maintaining visual quality;
  • Writing documentation for optimization workflows, tools, and best practices to support team efficiency and knowledge sharing.

Requirements

  • Minimum of 4 years of experience in the game development or other CG industry;
  • Minimum of 2 years of experience as a Technical Artist;
  • Proficient in using Unreal Engine 4 or 5 or any other industry-leading game engine with a deep understanding of its art and rendering pipelines;
  • Solid understanding of performance optimization techniques and best practices in game development.
  • Will be a plus:
  • Expertise in developing custom tools and scripts to enhance and streamline art workflows;
  • Expertise in creating and optimizing shaders, materials, and visual effects for game environments;
  • Experience in dealing with material creation & optimization (Master Materials, Material Functions, Material Layers, Material Collection Parameters);
  • Environment asset pipeline knowledge (Displacement, Decimation Workflow, Modular Workflow, Texel Density, Collisions, Sculpting, UV's, Building Creations);
  • Experience with world building systems (Landscape, RVT, Foliage, Procedural Foliage);
  • Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Bllender and Substance Package;
  • Scripting languages as Pyton, Vex, MEL and Maxscript;
  • Experience with VFX software like Embergen or Niagara plugin in UE is a plus;
  • Scripting skills like python, tooling (editor utility widget), excel, Houdini is a plus.