
Lead Technical Artist
Virtuos
full-time
Posted on:
Location Type: Hybrid
Location: Cergy • France
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Job Level
Tech Stack
About the role
- Own the art technologies, tools, pipelines, and budgets.
- Test and validate that the intended techniques are achievable with the selected tools.
- Validate product quality in collaboration with the Art Director and Lead Programmer.
- Produce and maintain up-to-date technical reference and constraint documentation, and communicate it clearly to the team.
- Ensure consistency and homogeneity of technical quality throughout the game.
- Propose and develop tools to accelerate procedural and production tasks.
- Act as the gatekeeper for art budgets, stability, and performance.
- Guide team members in their tasks and priorities to meet production expectations.
- Support career development through regular feedback and mentorship.
- Help define and maintain a credible roadmap aligned with target delivery dates.
- Train the team on new methods and techniques to be implemented.
- Act as an expert in graphic production pipelines to advise the Core Team on development strategy.
- Coordinate technical art research with other studios through regular synchronization with other Technical Directors.
- Ensure close monitoring of the production team in coordination with other managers, including:
- Information sharing
- Development prioritization with Project Managers
- Communication on Technical Artist support activities.
- Network with other experts to benchmark solutions used across projects.
- Provide insights and added value to both the project and the wider Virtuos group.
Requirements
- 5+ years of experience in the video game industry, with participation in multiple productions as a Technical Artist, Associate Technical Art Director, or Technical Art Director.
- Strong expertise and vision in graphic production methods and pipelines for AAA and other projects.
- Solid understanding of modern game technologies (PBR, data management, streaming, etc.), with strong experience in Unreal Engine.
- Mastery of industry-standard graphics software (3DS Max, Substance, Photoshop, Blender, etc.).
- Proven ability to program shaders.
- Good knowledge of at least one programming language.
- Experience leading artists through a full creation and production process.
- Experience in shading, lighting, and look development on one or more shipped game titles.
- A professional portfolio demonstrating technical art expertise in rendering, shading, lighting, post-processing, and look development.
- Strong communication and interpersonal skills, enabling effective collaboration on both artistic and technical topics.
- Professional proficiency in English and French.
Benefits
- Comprehensive medical healthcare provided for all staff
- Remote work is possible
- Relocation support
- Career and international mobility opportunities with Virtuos Internal Mobility Program
- End-of-project celebrations, teambuilding outings, and studio bonding activities
- Gaming corners with consoles and a common area