
Senior Game Designer
VeliTech
full-time
Posted on:
Location Type: Remote
Location: United States
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Job Level
About the role
- Own the full game design lifecycle: concept → documentation → prototype/MVP → release → iteration
- Design and improve crash & instant games mechanics, features, UX flows and progression systems
- Create and maintain clear design documentation: GDDs, specs, wireframes, flows, and translate them into actionable user stories for the development team
- Create tracking specs (what to log, event properties, funnels)
- Collaborate with game mathematicians on RTP/volatility/risk/ feature math
- Work with UI/UX and art teams on game visuals, animations, feedback loops, and readability
- Ensure games meet iGaming compliance/fairness, platform requirements and usability standards
- Define and interpret KPIs: retention, engagement, conversion, feature performance
- Drive A/B testing experiments and feature improvements based on analytics
- Market awareness: continuously monitor iGaming instant/crash trends and competitor mechanics; translate insights into actionable design proposals
Requirements
- 3+ years of experience as a Game Designer in iGaming (instant/crash games)
- Strong knowledge of Crash / Plinko / Mines / Dice / Limbo mechanics & player behaviour
- Experience working with game economy / RTP / volatility, understanding of probability-driven systems
- Solid skill in feature design + UI/UX thinking (player-centric approach)
- Experience with hypothesis-driven design: proposing, justifying, and validating ideas with data, prototypes and market trends
- Ability to write clear documentation and communicate across teams
- Data-driven mindset: comfortable working with analytics dashboards, funnels, and KPIs
- Portfolio showing shipped games/features
- Advanced English (B2+)
Benefits
- Level up daily. Real mentorship, a clear career path, and support to lead your product.
- Battle-tested tech stack. Work with what we bet on: microservices, serverless, SRE strength.
- Health comes first. Health support options vary based on your location.
- Work your way. Remote, Kyiv, Tbilisi, Manila, London — or mix it up.
- Time off that matters. Paid vacation, public holidays — to recharge your way.
- Build your brand. Share your story, grow your voice — inside and out.
- Culture with a pulse. Team offsites, community events, and the energy of people who care.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
game designgame mechanicsfeature designUI/UX designA/B testinganalyticsdocumentationprototypingRTPgame economy
Soft Skills
communicationcollaborationdata-driven mindsetplayer-centric approachmarket awareness