VeliTech

Senior Game Designer

VeliTech

full-time

Posted on:

Location Type: Remote

Location: United States

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About the role

  • Own the full game design lifecycle: concept → documentation → prototype/MVP → release → iteration
  • Design and improve crash & instant games mechanics, features, UX flows and progression systems
  • Create and maintain clear design documentation: GDDs, specs, wireframes, flows, and translate them into actionable user stories for the development team
  • Create tracking specs (what to log, event properties, funnels)
  • Collaborate with game mathematicians on RTP/volatility/risk/ feature math
  • Work with UI/UX and art teams on game visuals, animations, feedback loops, and readability
  • Ensure games meet iGaming compliance/fairness, platform requirements and usability standards
  • Define and interpret KPIs: retention, engagement, conversion, feature performance
  • Drive A/B testing experiments and feature improvements based on analytics
  • Market awareness: continuously monitor iGaming instant/crash trends and competitor mechanics; translate insights into actionable design proposals

Requirements

  • 3+ years of experience as a Game Designer in iGaming (instant/crash games)
  • Strong knowledge of Crash / Plinko / Mines / Dice / Limbo mechanics & player behaviour
  • Experience working with game economy / RTP / volatility, understanding of probability-driven systems
  • Solid skill in feature design + UI/UX thinking (player-centric approach)
  • Experience with hypothesis-driven design: proposing, justifying, and validating ideas with data, prototypes and market trends
  • Ability to write clear documentation and communicate across teams
  • Data-driven mindset: comfortable working with analytics dashboards, funnels, and KPIs
  • Portfolio showing shipped games/features
  • Advanced English (B2+)
Benefits
  • Level up daily. Real mentorship, a clear career path, and support to lead your product.
  • Battle-tested tech stack. Work with what we bet on: microservices, serverless, SRE strength.
  • Health comes first. Health support options vary based on your location.
  • Work your way. Remote, Kyiv, Tbilisi, Manila, London — or mix it up.
  • Time off that matters. Paid vacation, public holidays — to recharge your way.
  • Build your brand. Share your story, grow your voice — inside and out.
  • Culture with a pulse. Team offsites, community events, and the energy of people who care.
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
game designgame mechanicsfeature designUI/UX designA/B testinganalyticsdocumentationprototypingRTPgame economy
Soft Skills
communicationcollaborationdata-driven mindsetplayer-centric approachmarket awareness